The official awesome replay thread
Moderators: mahlemiut, seymour, QRS
Re: The official awesome replay thread
Twin Cobra 2 No Miss/ No Bomb - 11,128,410 pts
http://www.arcade-extreme.com/download. ... ame106.zip
http://www.arcade-extreme.com/download. ... ame106.zip
Re: The official awesome replay thread
it's not that the programmers suck etc.
they had very limited ram and rom chip space etc.
the games had to be extremely optimized.
The games reach limits... 8-bit==256...where many games hit a kill when "256th" level is reached...cuz the variable(s) controlling certain aspects of the game were 8-bits(1 whole byte!) so were limited to 0-255 in value. mspac is really weird....would be cool for that guy that explains the pacman split, and digdug etc. fully explains the mspac behavior and why it's different from game to game etc. I know it has to do with initial "trash" values for certain registers versus the game setting them to zeroes before the start of each game.
The programmers knew these issues were there....but...
The programmers often figured gamers would never reach the level to play the games to the point where these known issues would matter.
Sure they could have coded to work around those issues...but the game would have taken 16.5 k instead of 16 k!!! ...when for the game they likely were given an absolute limit of 16 k.
they had very limited ram and rom chip space etc.
the games had to be extremely optimized.
The games reach limits... 8-bit==256...where many games hit a kill when "256th" level is reached...cuz the variable(s) controlling certain aspects of the game were 8-bits(1 whole byte!) so were limited to 0-255 in value. mspac is really weird....would be cool for that guy that explains the pacman split, and digdug etc. fully explains the mspac behavior and why it's different from game to game etc. I know it has to do with initial "trash" values for certain registers versus the game setting them to zeroes before the start of each game.
The programmers knew these issues were there....but...
The programmers often figured gamers would never reach the level to play the games to the point where these known issues would matter.
Sure they could have coded to work around those issues...but the game would have taken 16.5 k instead of 16 k!!! ...when for the game they likely were given an absolute limit of 16 k.
Re: The official awesome replay thread
That's a very bold statement and, given the number of obscure bugs in my programmes over the years, I think it is far more likely they didn't even know the bug existed... and if they did what programmer ever likes to ship their programmes with such serious known bugs in them...LN2 wrote:The programmers knew these issues were there....but...
The programmers often figured gamers would never reach the level to play the games to the point where these known issues would matter.
I hardly think it would have taken another ½k to fix the bug.... especially given the clever "patches" that some programmers have come up with that fit into exactly the same rom image sizes to correct some of these classic game bugs.LN2 wrote:Sure they could have coded to work around those issues...but the game would have taken 16.5 k instead of 16 k!!! ...when for the game they likely were given an absolute limit of 16 k.

Cheers,
BeeJay.
Re: The official awesome replay thread
save state + re-recording + difficulty level 1 =ZeroMax wrote:http://www.youtube.com/watch?v=PXc0Rksr61I

Re: The official awesome replay thread
Just looked amazing to me, this guy didn't even use more than 1 bomb and died just once.GHEMANT wrote:save state + re-recording + difficulty level 1 =ZeroMax wrote:http://www.youtube.com/watch?v=PXc0Rksr61I
Not sure how he did it and i play this game a lot but cant get past level 12 with default settings (level -4) and autofire.
Maybe ill try to improve with save states.
Re: The official awesome replay thread
this video is 100% fake and level 1 difficulty it's more easy of level 4.... this is a re-recording video (save state... recording... load, recording, save state etc.),ZeroMax wrote:Just looked amazing to me, this guy didn't even use more than 1 bomb and died just once.GHEMANT wrote:save state + re-recording + difficulty level 1 =ZeroMax wrote:http://www.youtube.com/watch?v=PXc0Rksr61I
Not sure how he did it and i play this game a lot but cant get past level 12 with default settings (level -4) and autofire.
Maybe ill try to improve with save states.
is impossible learn something from this video.
Re: The official awesome replay thread
The Pop'n'Pop score of 1,050,200 by Metrackle is a fantastic achievement. Metrackle is the first player to finish the game, and to make a good score without leeching.
I have tried to finish this game in one credit many times, and failed. So congratulations to Metrackle!
Pop'n'Pop is a fun puzzle game that has always been one of my all time favourite games! It's so good to see it finished on one credit!
Kranser.
I have tried to finish this game in one credit many times, and failed. So congratulations to Metrackle!
Pop'n'Pop is a fun puzzle game that has always been one of my all time favourite games! It's so good to see it finished on one credit!
Kranser.
Re: Shinobi
awesome.. but this is a mame replay converted in video?
Re: The official awesome replay thread
It is a conversion of the MAME replay.
However, he has not opened the replay file to the public.
However, he has not opened the replay file to the public.
Re: Shinobi
Very nice video, thanks for the link Dan.
And only 2 hostages x 200 pts everything else 1000.
Magic to finish last boss also awards ~7000 extra points.
Maybe 800.000 pts is possible?
Re: The official awesome replay thread
yeah, I know it wouldn't either...BeeJay wrote:I hardly think it would have taken another ½k to fix the bug.... especially given the clever "patches" that some programmers have come up with that fit into exactly the same rom image sizes to correct some of these classic game bugs.
again, sure it is something they could have fixed if they wanted to...but hey...they had a working game...some bugs like the kill screen in pacman.
oh, we have an issue when the screen counter when ot goes from 255 back to 0. ahh, doesn't matter...who on earth would ever play the game that far?
you know this is likely what was stated...so why take the time to fix it...burn new rom sets etc. when they felt it didn't matter?
face it, pacman and DK and Digdug etc. wouldn't have much appeal left if those games were just down to a marathon contest of how long you can last.
having the limit to increase actual skill of the game to maximize points before the kill is great.
ie. that gmgalax....see, no attempt to eat monsters at all really...or even get the second fruit many boards....just play through the boards...board after board...get to the 9th key...then run that pattern endlessly.
the whole skill of grouping or having patterns for the early boards to maximize points on the early boards is meaningless when just playing a handful more of 9th key boards gives you the same score and beyond...
Re: The official awesome replay thread
Poor quality 2All replay of Sengoku Blade with Katana....
score: 2320k
http://v.youku.com/v_show/id_XMTUxNzg3Mjg4.html
...and 2All Strikers 1945 with P-51
score:2286k
http://v.youku.com/v_show/id_XMTExODYwMjE2.html
score: 2320k
http://v.youku.com/v_show/id_XMTUxNzg3Mjg4.html
...and 2All Strikers 1945 with P-51
score:2286k
http://v.youku.com/v_show/id_XMTExODYwMjE2.html
Re: The official awesome replay thread
replay-burners remians a replay about "19XX", stores seems reach "20050000"
but i don't know the site but I found it in "youku" if you can watch
but i don't know the site but I found it in "youku" if you can watch
I'm a chinese boy.I just like "NO MISS ALL",but not always the scores