Power Instinct 3
Moderator: Chad
Power Instinct 3
May be major playback issues with this game
http://marp.retrogames.com/r/groovef
http://marp.retrogames.com/inp/e/c/7/df ... olf106.zip
anyone get it to playback?
http://marp.retrogames.com/r/groovef
http://marp.retrogames.com/inp/e/c/7/df ... olf106.zip
anyone get it to playback?
-skito
Re: Power Instinct 3
You used one of the Japanese BIOSes? From the title, I can see that that would be the only BIOS the game works with. Should be the default, but worth a look to check.
- Barry Rodewald
MARP Assistant Web Maintainer
MARP Assistant Web Maintainer
Re: Power Instinct 3
was worth a shot but bioses 1 through 10 or bios japan dont work, most give 153500 3rd round loss result, one gives a result that loses in the 2nd match instead of 3rd, and a couple others say they wont work with that country's bios.
-skito
Re: Power Instinct 3
If you're getting any game at all, then you are using a japanese BIOS for sure. It will not start up with a non-japanese BIOS (damn region locking).
No BIOS is obviously marked as the default, so I presume that -bios 0 is the default (or -bios jp). There are 4 japanese BIOS all up (0 to 3).
Also, there's the debug (7) and dev[elopement] (8) BIOSes, which I'd guess would run the game too.
I would also highly recommend that newer versions of MAME be used for ST-V games. More likely to work properly.
No BIOS is obviously marked as the default, so I presume that -bios 0 is the default (or -bios jp). There are 4 japanese BIOS all up (0 to 3).
Also, there's the debug (7) and dev[elopement] (8) BIOSes, which I'd guess would run the game too.
I would also highly recommend that newer versions of MAME be used for ST-V games. More likely to work properly.
- Barry Rodewald
MARP Assistant Web Maintainer
MARP Assistant Web Maintainer
- Phil Lamat
- Regulation Coordinator
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- Joined: Wed Mar 06, 2002 9:19 am
Re: Power Instinct 3
153,500 for me too ;
probably RTDSC stuff cause the desync
probably RTDSC stuff cause the desync
Re: Power Instinct 3
the bios is the default one (should be japan epr19730)
I had some issues with playbacks too, but eventually worked out... it desynchs a little sometimes and on the long range it makes the whole go off... (even though the desynched could win a bit more before XD)
the fact is that is game is quite heavy and i played it with auto frameskip, which i realize now that wasn't a great thing...
maybe it better if i make a new inp, shouldn't be a heavy work
edit: forgot to say, when it didn't work i used throttle, when i didn't it worked
I had some issues with playbacks too, but eventually worked out... it desynchs a little sometimes and on the long range it makes the whole go off... (even though the desynched could win a bit more before XD)
the fact is that is game is quite heavy and i played it with auto frameskip, which i realize now that wasn't a great thing...
maybe it better if i make a new inp, shouldn't be a heavy work
edit: forgot to say, when it didn't work i used throttle, when i didn't it worked
Re: Power Instinct 3
I just played it back four times in a row, same settings, same everything. The result was four different scores:
466K
608K (Yep, this is the advertised score)
153K
150K
All the time without frameskip, no throttling, no pausing. I guess there is a random element lurking somewhere.
466K
608K (Yep, this is the advertised score)
153K
150K
All the time without frameskip, no throttling, no pausing. I guess there is a random element lurking somewhere.
Re: Power Instinct 3
Real Time Clock,RTC for the friends.Abbe wrote: I guess there is a random element lurking somewhere.
(Lines from 622 of stv.c)
Code: Select all
/*"Interrupt Back"*/
case 0x10:
if(LOG_SMPC) logerror ("SMPC: Status Acquire\n");
smpc_ram[0x5f]=0x10;
smpc_ram[0x21] = (0x80) | ((NMI_reset & 1) << 6);
smpc_ram[0x23] = DectoBCD(systime.local_time.year /100);
smpc_ram[0x25] = DectoBCD(systime.local_time.year %100);
smpc_ram[0x27] = (systime.local_time.weekday << 4) | (systime.local_time.month+1);
smpc_ram[0x29] = DectoBCD(systime.local_time.mday);
smpc_ram[0x2b] = DectoBCD(systime.local_time.hour);
smpc_ram[0x2d] = DectoBCD(systime.local_time.minute);
smpc_ram[0x2f] = DectoBCD(systime.local_time.second);
Re: Power Instinct 3
Didn't know that
I think it's advised to add a Special Rule "WolfMAME v128 or higher requested for inps" or similar (if 128 was the first with RTC)
I think it's advised to add a Special Rule "WolfMAME v128 or higher requested for inps" or similar (if 128 was the first with RTC)
Re: Power Instinct 3
I'm pretty sure that I had a workaround for the ST-V RTC in wolf106... will check later.
- Barry Rodewald
MARP Assistant Web Maintainer
MARP Assistant Web Maintainer
- Phil Lamat
- Regulation Coordinator
- Posts: 2076
- Joined: Wed Mar 06, 2002 9:19 am
Re: Power Instinct 3
First we need more testing ; could you make another inp with wolf128 (and attached there if lower) so that we can check if it playbacks ?DeFrenZ wrote:I think it's advised to add a Special Rule "WolfMAME v128 or higher requested for inps" or similar (if 128 was the first with RTC)
Re: Power Instinct 3
Sorry I have roms for .106 and this was updated since then
Re: Power Instinct 3
hmm, i don't think that's the problem. Since i think i also have the old wolf106 roms too because i don't get an error when playing back. DeFrenZ, a question: can you play this game back yourself to the score you posted?
-skito
Re: Power Instinct 3
i tried like 3 times and the last one worked was pretty worried since thenDeFrenZ wrote:I had some issues with playbacks too, but eventually worked out...
well wolfmame128 says the rom isn't good, but i play it at wolfplus106Chad wrote:hmm, i don't think that's the problem. Since i think i also have the old wolf106 roms too because i don't get an error when playing back.
Re: Power Instinct 3
So, what about it, in the end?