K7 - Round 2 - Metro-cross (metrocrs)

Discussion about the MAME Championships
http://sawys.ifrance.com/K7.htm

Moderator: Knockout Coordinators

User avatar
GHEMANT
MARP Seer
MARP Seer
Posts: 647
Joined: Sun Jul 28, 2002 7:11 am
Location: Italy

K7 - Round 2 - Metro-cross (metrocrs)

Post by GHEMANT »

ROUND 2 Metro-Cross «Set 1» "metrocrs" (Namco) 1985


[30 players in game – ONE on ONE MATCH]


Target Score: Defeat your opponent and move to ROUND 3. The top 6 players after round 1 skip this round (Directly to Round 3: the_pro, essekappa, vertex-dan, bbh, pat33999, lastninja2)

GENRE: ACTION GAME. Category "TIME ATTACK PLATFORM GAME"

Duration of round: October 19th 2008 20:00 GMT – October 26th 2008 19:59 GMT [7 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: metrocrs (parent rom).

BUTTONS MAP :

BUTTON 1 : JUMP

- Top scores known in the World -

«09-2003» 1.013.950 – 1CC – player Din8-D [MARP's Top score]
«12-1985» 1.026.400 – 1CC – player KAHEN MAGAPLUNE [MYCOM magazine Japanese Top score]
«12-2000» 1.030.600 – 1CC – player DORA- [CLUB 80's Top score]

RULES FOR THIS GAME

OPTIONS: ALL DEFAULT SETTINGS, DIFFICULTY NORMAL.

----------------------------------------------------------------Image--------------------------------------------------------------

-------------------------------------------------------------------------------LEADERBOARD (click here)-----------------------------------------------------------------------------

Image

fran (329,200) vs. Massimo Gaspari (195,600)
El wil (210,800) vs. Flutotal (216,800)
Destructor (130,050) vs. JoshF (69,100)
Redstar (289,300) vs. Atomo79 (246,850)
Notman (202,050) vs. Nanni (NO SUBMISSION)
Ogemalis (267,550) vs. Abodreams (NO SUBMISSION)
Mjsty (369,400) vs. Sikraiken (413,600)
Verty (251,250) vs. Massimiliano (101,400)
ZeroMax (NO SUBMISSION) vs. SFCHAMP (242,150)
Jm2003 (154,050) vs. AST NEV (202,400)
Innuendo (263,950) vs. Kale (253,950)
Tekkaman (317,050) vs. RAX (264,350)
Peter Punk (287,350) vs. Jinkot (74,450)
Mahlemiut (251,950) vs. PhoenixReloaded (190,100)
Sawys (263,050) vs. Phil Lamat (313,300)

Advancing to Round 3: fran, Flutotal, Destructor, Redstar, Notman, Ogemalis, Sikraiken, Verty, SFCHAMP, AST NEV, Innuendo, Tekkaman, Peter Punk, Mahlemiut, Phil Lamat
User avatar
sikraiken
MARP Seer
MARP Seer
Posts: 720
Joined: Wed Feb 06, 2002 3:28 pm

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by sikraiken »

Awesome, I've always wanted a reason to play this game.
User avatar
NotMan
MARP Knight
MARP Knight
Posts: 280
Joined: Fri Feb 14, 2003 12:00 pm

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by NotMan »

Yeah... I always wanted to play this game, but I never got a chance to play in arcade. This one is way better than Mystic Marathon.

Great game selection, K7 coordinators. :D

NotMan
User avatar
Phil Lamat
Regulation Coordinator
Posts: 2076
Joined: Wed Mar 06, 2002 9:19 am

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by Phil Lamat »

User avatar
destructor
MARPaholic
MARPaholic
Posts: 1972
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by destructor »

First crap game in K7 :evil:
User avatar
JoshF
Button Slapper
Button Slapper
Posts: 7
Joined: Sun Jun 22, 2008 7:56 pm
Location: United States
Contact:

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by JoshF »

Phil Lamat wrote:The one who exceed 177,850 will be able to claim TG record :
Haha, those guys really like to pat each other on the backs with those WORLD RECORDS.
verty
Button Masher
Button Masher
Posts: 50
Joined: Wed Sep 10, 2008 7:49 pm

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by verty »

I've found a bug in the game, although it's probably not new. But I'll make it public here so that there is a level playing field. Standing at just the right height allows one to fit between obstacles. With the skateboard, it is possible to coast through the stage if one is in the correct position.
Attachments
metrocrs_obstacle_bug.zip
Fit between obstacles
(4.85 KiB) Downloaded 478 times
User avatar
Chad
Tournament Coordinator
Posts: 4463
Joined: Tue Mar 05, 2002 3:15 pm
Location: calif

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by Chad »

you can do this by aligning the wheel axle with the lines between the tiles, you can do this through out the game but random enemies get tougher to coast through, plus you still get slowed down when you are between slowdown tiles, plus you need to stomp on kick cans to get more points.
-skito
User avatar
INNUENDO
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 579
Joined: Mon Mar 11, 2002 12:49 am
Location: Brasília, Brasil
Contact:

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by INNUENDO »

For me, this game is very difficult. If you do a mistake, you can lose many points and sometimes, the game. I´ll do my best.
Long life to good games
User avatar
sawys
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 584
Joined: Wed Apr 14, 2004 10:13 am
Location: France

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by sawys »

To all the players of the round 2, please put K7 and not K-7 or K 7 in the description box or your score won't be visible in the k7 leaderboard ;-)

K7 Leaderboard
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D
User avatar
flutotal
Button Masher
Button Masher
Posts: 26
Joined: Mon Aug 18, 2008 1:25 am
Location: Rio de Janeiro, Brasil

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by flutotal »

destructor wrote:First crap game in K7 :evil:
music = sh*t
graphics = sh*t

This game is very, very, very bad
User avatar
flutotal
Button Masher
Button Masher
Posts: 26
Joined: Mon Aug 18, 2008 1:25 am
Location: Rio de Janeiro, Brasil

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by flutotal »

verty wrote:I've found a bug in the game, although it's probably not new. But I'll make it public here so that there is a level playing field. Standing at just the right height allows one to fit between obstacles. With the skateboard, it is possible to coast through the stage if one is in the correct position.
That's OK use this trick? This is so... so...
User avatar
destructor
MARPaholic
MARPaholic
Posts: 1972
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by destructor »

Why not? It's normal part of game.
User avatar
ballas
MARP Knight
MARP Knight
Posts: 203
Joined: Fri Sep 05, 2008 11:24 am
Location: Johannesburg, South africa.

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by ballas »

Just a quick question: Is delaying your score a tactic sometimes, especially in this stage of the competition?
KVD
Koos van Dyk
Johannesburg
SOUTH AFRICA
verty
Button Masher
Button Masher
Posts: 50
Joined: Wed Sep 10, 2008 7:49 pm

Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by verty »

Just a quick question: Is delaying your score a tactic sometimes, especially in this stage of the competition?
I can't speak for the past, but given that the rules require submissions to be no older than 48 hours, I imagine the organizers intend people to weigh any benefit they might gain by submitting late against the possibility that they might fail to make a good recording in the limited time remaining. I suppose a determined competitor would estimate how able they are to reproduce a good performance within a short time, and would choose to submit earlier to mitigate any such risk.

If one thinks one knows a secret that others don't, submitting late can mean others don't have time to respond, but if one has no such secret, submitting early can be a way to encourage others to submit, lest you advance to quickly for them.

If it's a level playing field, then all should be fine. I want to see the best demos possible, and for me, that means submitting early if I can post a demo that looks good. If, to post a good demo, I need to practice for the whole week, I may not submit a demo until later. With Viewpoint, I didn't submit many demos because I was dying pretty much and it got annoying; it wasn't fun for me to put as much time toward it as I might have.

This game is quite fun although I find some stages (like stage 12 and 13) annoying. I'll submit a better demo today if I can.
Post Reply