Sorry, no time for me in this Knockout. Very good classic arcade game for first round.GHEMANT wrote:BBH is missed! and Destructor?
K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
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Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Oh nooooodestructor wrote:Sorry, no time for me in this Knockout.GHEMANT wrote:BBH is missed! and Destructor?
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Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
I watched The_Pro replay. After 20 years I see now how this game is simple and easy
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
jesus it's only been a few days, and I've been busy with other things.GHEMANT wrote:BBH is missed! and Destructor?
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Seeing as The_Pro showed us his "secret" technique for dropping that third skeleton in the pit, it is probably right that I show the 2 secrets I found (although Ghemant knew one of them). I didn't want to mess up Ghemant's impossible challenge by revealing stuff that he was keeping secret, but he more recently gave enough information (3 techniques: 3pts, 7.5pts, 18pts) for us to figure them out more easily.
Anyway, watch my latest recording to see the first 2 of those.
Anyway, watch my latest recording to see the first 2 of those.
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Knew about the level 2 amazon, thought about second but couldn't (still can't) make it work. No idea on the third, maybe something about animals.
Aurcade - Find the coin-op games you want to play!
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Thought I had it, but I fail at counting.
Aurcade - Find the coin-op games you want to play!
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
I had a few ideas, but none of them seemed to work. I figure the extra points must be from either dropping more bodies in the pit or from killing some enemies multiple times.No idea on the third, maybe something about animals.
I can't see anyone else to throw into a pit. I had thought about the first black clubman on stage 4 because there are two big steps before him and I thought that perhaps falling that far would count as falling out the screen, but it doesn't look like that works. I had thought about getting the extra guy on stage 2 to walk off the edge after the amazon, but the game teleports enemies back if they go too far. I also thought about throwing the amazon on stage 1 off the stage from that raised platform, but there is an invisible wall there.
About killing enemies multiple times, the throw doesn't kill the enemy until they land. I thought perhaps there was a way to throw the enemy and then score a killing hit, perhaps with a headbutt or roll attack, but the body goes too far, too fast. I thought about throwing the enemy into a wall so it doesn't go too far, but that doesn't work either.
About animals, I thought about getting an enemy to shoot a fireball and throwing someone into the fireball, but enemy projectiles go through other enemies so I don't expect that to work, although I haven't tried it. I thought about using the blue dragon to do a charge and then flame, perhaps the flame would strike a second killing blow, possibly using a wall, but didn't have much luck there. I also thought about using the chicken leg to charge and sweep those big brothers for a second killing blow, but I have no will left to test such things.
So I'm pretty much out of ideas about where to find extra points.
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Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Verty, please, what is your nick on marp site? I want to watch your inp.verty wrote:I had a few ideas, but none of them seemed to work. I figure the extra points must be from either dropping more bodies in the pit or from killing some enemies multiple times.No idea on the third, maybe something about animals.
I can't see anyone else to throw into a pit. I had thought about the first black clubman on stage 4 because there are two big steps before him and I thought that perhaps falling that far would count as falling out the screen, but it doesn't look like that works. I had thought about getting the extra guy on stage 2 to walk off the edge after the amazon, but the game teleports enemies back if they go too far. I also thought about throwing the amazon on stage 1 off the stage from that raised platform, but there is an invisible wall there.
About killing enemies multiple times, the throw doesn't kill the enemy until they land. I thought perhaps there was a way to throw the enemy and then score a killing hit, perhaps with a headbutt or roll attack, but the body goes too far, too fast. I thought about throwing the enemy into a wall so it doesn't go too far, but that doesn't work either.
About animals, I thought about getting an enemy to shoot a fireball and throwing someone into the fireball, but enemy projectiles go through other enemies so I don't expect that to work, although I haven't tried it. I thought about using the blue dragon to do a charge and then flame, perhaps the flame would strike a second killing blow, possibly using a wall, but didn't have much luck there. I also thought about using the chicken leg to charge and sweep those big brothers for a second killing blow, but I have no will left to test such things.
So I'm pretty much out of ideas about where to find extra points.
Long life to good games
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
http://marp.retrogames.com/index.cgi?mo ... xlines=999INNUENDO wrote:Verty, please, what is your nick on marp site? I want to watch your inp.verty wrote:I had a few ideas, but none of them seemed to work. I figure the extra points must be from either dropping more bodies in the pit or from killing some enemies multiple times.No idea on the third, maybe something about animals.
I can't see anyone else to throw into a pit. I had thought about the first black clubman on stage 4 because there are two big steps before him and I thought that perhaps falling that far would count as falling out the screen, but it doesn't look like that works. I had thought about getting the extra guy on stage 2 to walk off the edge after the amazon, but the game teleports enemies back if they go too far. I also thought about throwing the amazon on stage 1 off the stage from that raised platform, but there is an invisible wall there.
About killing enemies multiple times, the throw doesn't kill the enemy until they land. I thought perhaps there was a way to throw the enemy and then score a killing hit, perhaps with a headbutt or roll attack, but the body goes too far, too fast. I thought about throwing the enemy into a wall so it doesn't go too far, but that doesn't work either.
About animals, I thought about getting an enemy to shoot a fireball and throwing someone into the fireball, but enemy projectiles go through other enemies so I don't expect that to work, although I haven't tried it. I thought about using the blue dragon to do a charge and then flame, perhaps the flame would strike a second killing blow, possibly using a wall, but didn't have much luck there. I also thought about using the chicken leg to charge and sweep those big brothers for a second killing blow, but I have no will left to test such things.
So I'm pretty much out of ideas about where to find extra points.
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Thanks, sawys. I probably should have attached the inp to make it easier to find. In fact, I'll do that now, although this is not a new submission and does not need to be processed.
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Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Thanks, Sawys and Verty.
Long life to good games
Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Out of leaderboard (for now)
In last replay SFCHAMP claimed 3,625pts. Correct score is 1290!!
in last replay RichyS claimed 950pts. Correct score is 525!!
In last replay SFCHAMP claimed 3,625pts. Correct score is 1290!!
in last replay RichyS claimed 950pts. Correct score is 525!!
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Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
Thanks Gemant it was a wrong file, now i've tried to put the right one but i get some kind of error that does not allow me to send the "same" score what i have to do?GHEMANT wrote:Out of leaderboard (for now)
In last replay SFCHAMP claimed 3,625pts. Correct score is 1290!!
in last replay RichyS claimed 950pts. Correct score is 525!!
Thanks!
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Re: K7 - Round 1 - Part 1 - Golden Axe (goldnaxj) no magic rule
If your old score is 1290 then:SFCHAMPION wrote:Thanks Gemant it was a wrong file, now i've tried to put the right one but i get some kind of error that does not allow me to send the "same" score what i have to do?GHEMANT wrote:Out of leaderboard (for now)
In last replay SFCHAMP claimed 3,625pts. Correct score is 1290!!
in last replay RichyS claimed 950pts. Correct score is 525!!
Thanks!
1. Prepare your new replay to send, in field "SCORE" write 1291
2. Submit new score
3. Click "EDIT" and change score from 1291 to 1290.