Split needed: Monster Farm Jump

Discussion about MARP's regulation play

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kranser
MARP Knight
MARP Knight
Posts: 334
Joined: Wed Mar 13, 2002 11:23 am
Location: London, UK

Split needed: Monster Farm Jump

Post by kranser »

Hi

I think mfjump should be split into difficulty levels (Easy, Normal, Hard, Very Hard), as each difficulity setting is a completely different map, and some difficulty levels have a different number of stages.

Other similar games have splits based on levels having different maps - and these include some of the Beatmania games and Camel Try.

Thanks,
Kranser.
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***PL***
Editor
Posts: 735
Joined: Mon Mar 11, 2002 9:37 pm

Re: Split needed: Monster Farm Jump

Post by ***PL*** »

Split complete...

mfjump-ez "Monster Farm Jump (JAPAN) [Easy]"
mfjump-nl "Monster Farm Jump (JAPAN) [Normal]"
mfjump-hd "Monster Farm Jump (JAPAN) [Hard]"
mfjump-vh "Monster Farm Jump (JAPAN) [Very Hard]"
kranser
MARP Knight
MARP Knight
Posts: 334
Joined: Wed Mar 13, 2002 11:23 am
Location: London, UK

Re: Split needed: Monster Farm Jump

Post by kranser »

Thanks PL for the very fast split!

I know you want to try to keep the number of splits at a minimum, but I really appreciate you seeing the need for a split in this game.

My wish would be to have splits in some of the puzzle games (e.g. Pop'n'Pop), where for Harder difficulties, many more pieces are added that need to be resolved in order to complete the puzzle (and any score in the hard level is unlikely to beat any 'normal' mode gameplay, so no recordings exist for the hard difficulties). However, we've been here before, and it was agreed that this wasn't required - so I don't want to open up another can of worms!

Kranser.
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