***PL*** wrote:Some of this has been discussed before, but perhaps it was a long time ago and the posts have been archived.
Thanks for chipping in !
I searched, but was unable to find anything - not here, not anywhere else...
***PL*** wrote:
Your terminology needs to be straightened out. Look closely, the racecars in lane 1 and 4 are the same vehicles save color just traveling in different directions. And the cars in lane 3 are dune buggies, so crossing the road in lane order would be racecars, tractors, dune buggies, racecars, trucks.
OK for the buggies - I'd love to keep lane1 cars distinct from lane4 "race"cars because those in lane1 never speed up - so they're not really "race"cars
***PL*** wrote:
SL1, SL2, ... SL5 is should be simply called Round (Level) 1,2,3,4,5. We all know the game continuously cycles in rounds of 5 so it makes no sense to confuse and introduce SUB levels. SUB of what anyway? The VS situations you describe have been commonly called "transitions" i.e. speed changes. The first transition is what you refer to as VS2 is the most important one. Why? Because it determines the length between transitions and also the length of the entire game before the whole game starts over.
I call "level" a full set of boards going from sub-level 1 (with 1 race car) to sub-level 5 (with 4 race cars).
But that's ok, let's switch to "round" instead of "sublevel" - I don't mean to reinvent a perfect wheel. And "transitions" is 100% fine with me
***PL*** wrote:
Assuming your skill is at 4K/round, the 1st transition will occur in round 2 or 3. If this happens in rounds 1 or 4, 5, something is way off and you are definitely not playing the original romset. If the 1st transition happens in round 2, then depending on the romset the second will be anywhere from 20K to 40K. If the 1st transition is in round 3, then the second will be anywhere from 40K to 80K. For a round 2 occurrence, usually the entire game will then repeat at 80K, if it's a late round 2, at 100K and for most games is a round 3 situation with a game repeat at 120K. Now these are approximate and a +/- 10K error can happen and be propagated throughout the game. But in general you will see the second transitions and game restarts near those scores.
Interesting. I can very often have a transition in round 4 - that is, complete round 1,2,3 without a speed change in
any romset, and start off round 4 with the 3 racecars speeding right off the bat. I'll recheck my inps and tell you which of my uploaded romsets have that. That's why I said you're slow

- terribly accurate though
***PL*** wrote:
I'd have to go back and look, but I think there are 8 possible transitions within a game cycle. If you think there are more you are incorrect. I'm just talking about the cars; later on in the game the are also subtle speed changes with the logs. Some transitions are skipped, some are repeated. The order is not always consistent!!! The length of time between transitions also is not consistent. If one cycle is long before the next transition, the same one in the next game cycle will be shorter.
Yup, with cars it's 7 transitions (see above), and indeed I noticed in your game some are skipped; I never had a long enough game to appreciate that
***PL*** wrote:
In summary, you cannot force a transition, nor control to prevent it from happening. It hasn't been figured it out yet. That is the key to cracking 256 rounds or 1M points!!
Actually I think the slower you go, the faster a transition happens. But controlling that - doesn't seem possible to me as well. I want to try and run a more in-depth game analysis and see if I come up with anything. Will take me a while though.
Thanks !!!