From the late '70s to the early '90s, Soviet military factories produced some 70 different video game models. Based largely (and crudely) on early Japanese designs, the games were distributed -- in the words of one military manual -- for the purposes of "entertainment and active leisure, as well as the development of visual-estimation abilities."
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One common feature among them all is a lack of a high-score list.
"That kind of competition wasn't encouraged," explains Alexander Stakhanov, one of the museum's founders and engineers. "If you got enough points you won a free game, but there was no 'high score' culture as in the West."




http://www.youtube.com/watch?v=xu_f0pujSTY