Huh, I was sure that the bounty was only for finishing the game. Well I'm going to keep trying anyways.ROM: smashtv
b) Kill the die cobros: $100
If you finish the game on one credit, you will get two additional prizes.
Replay Bounties III
Moderators: mahlemiut, seymour, QRS
You thought he was offering a bounty for finishing using as many credits as you wanted?The_Pro wrote:Huh, I was sure that the bounty was only for finishing the game. Well I'm going to keep trying anyways.ROM: smashtv
b) Kill the die cobros: $100
If you finish the game on one credit, you will get two additional prizes.
John Cunningham (JTC)


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Congrats The_Pro.
I write what I know about esprade bug from people who did this bug (Circa2113, MrMonkeyMan and Randorama from shmups forum).
Most fresh and 100% sure info is from Circa:
1. Bug is for sure on International 4/22 version.
2. Circa playing really aggressively and slamming on the A and B buttons to rack up the multiplier. He NEVER USED C until after it happened. The second stage was shopping mall at night and the third was the bay area.
3. Circa used button A to select character when start game.
4. Circa's score was about 2.5-3.5mln when bug appear.
5. At the beggining of stage 3, his score started going up by the millions.
And two words more from Circa:
MrMonkeyMan says:
I write what I know about esprade bug from people who did this bug (Circa2113, MrMonkeyMan and Randorama from shmups forum).
Most fresh and 100% sure info is from Circa:
1. Bug is for sure on International 4/22 version.
2. Circa playing really aggressively and slamming on the A and B buttons to rack up the multiplier. He NEVER USED C until after it happened. The second stage was shopping mall at night and the third was the bay area.
3. Circa used button A to select character when start game.
4. Circa's score was about 2.5-3.5mln when bug appear.
5. At the beggining of stage 3, his score started going up by the millions.
And two words more from Circa:
the only thing that was different is that I accidently picked up my 2nd player joystick to play instead of the first. I was also playing far more aggressively than I normally do
MrMonkeyMan says:
Randorama says:Sorry, but I won't be much help. I've only triggered the score glitch once and it was on a two player game. I think we were on the 3rd stage which was the school stage. We were fighting the boss when suddenly I heard the one up sound go off a whole bunch of times. I looked at my score and I had over 200 million points.
This was quite a few years ago, so I can't be sure if that's 100% correct. Sorry I couldn't be of more help.
I don't know how to trigger it, but it revolves around using the b-attack. If you take Yusuke and get the bay area copter as the third boss, you may experience this problem: you use the b-attack on the boss and instead of getting a few k points per attack, you apparently get millions. You may ask MrMonkeyMan as well, he observed it a couple of times.
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Thanks Phil. Also, video is up at http://www.super-play.co.uk but I doubt anyone here is having trouble watching the inp.
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I used FRAPS to capture the inp. For FRAPS to work you have to enable Direct3D, I also enabled bilinear filtering otherwise it looks ugly. I set the frame rate as close as possible to the fps in the game info. There is a file size limit with FRAPS of 4.9 gigs which there doesn't seem to be a fix for. In my video you'll see a few skips because of this (like at 6:22) but they aren't too bad. Should be less noticeable when using a faster computer to capture.
I then used VirtualDub to put all the small files together (append avi segment), using direct steam copy in the video tab. Then I did a resize to 640x480 using Lanczos3, compressed the audio to mp3 with Lame and did a 2pass 2nd pass Int. compression with xvid. After that I noticed some audio lag at the end so I went in the frame rate controls and enabled "change so video and audio durations match".
After that I used abcAVI Tag Editor to edit various tabs like author, date, etc.
I then used VirtualDub to put all the small files together (append avi segment), using direct steam copy in the video tab. Then I did a resize to 640x480 using Lanczos3, compressed the audio to mp3 with Lame and did a 2pass 2nd pass Int. compression with xvid. After that I noticed some audio lag at the end so I went in the frame rate controls and enabled "change so video and audio durations match".
After that I used abcAVI Tag Editor to edit various tabs like author, date, etc.
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Game is finished after kill final boss. After 1st loop you don't fight with final boss.Kaede wrote:Does
"ROM: ddonpach
g) Finish the game on one credit: $50"
Means 1 or 2 loops ?
Another question : do I have to use special settings for WolfMAME plus 099 to use M68k C-core ?
How do I set that ?
Thank you.
C-core is default.