http://marp.retrogames.com/index.cgi?mo ... rt=guwange
Inside special rules is link to:
http://symphony.gamersgraveyard.com/guwange/
Link is died. Somebody can delete these special rules? Or change to:
http://world-of-arcades.net/mode7/
Guwange - special rules
Moderators: mahlemiut, seymour, QRS
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
there are some mistakes in this guide, here the corrections::
bombs:
bomb remaining = 1.000.000
bomb remaining + NEVER DAMAGE IN ALL GAME = bomb x 2 (es. 5 bombs x 2 = 10.000.000 pts)
NO MISS mean nothing in this game because is equivalent of "NO DOWN" (no Life block lost). NEVER DAMAGE is correct for perfect energy bonus.
life:
1 Full Life Segment: 960.000 pts
2 Full Life Segment: 1.920.000 pts
3 Full Life Segment: 2.880.000 x 2 = 5.760.000 pts (damage during game but recovery)
3 Full Life Segment: 2.880.000 x 4 = 11.520.000 pts (mever damage in all game)
Life Segment (no full): (1 full segment = 48 dot. 1 dot = 20.000 pts)
if you have 1/2 Segment, you bonus is 480.000 (20.000 x 24)
bombs:
bomb remaining = 1.000.000
bomb remaining + NEVER DAMAGE IN ALL GAME = bomb x 2 (es. 5 bombs x 2 = 10.000.000 pts)
NO MISS mean nothing in this game because is equivalent of "NO DOWN" (no Life block lost). NEVER DAMAGE is correct for perfect energy bonus.
life:
1 Full Life Segment: 960.000 pts
2 Full Life Segment: 1.920.000 pts
3 Full Life Segment: 2.880.000 x 2 = 5.760.000 pts (damage during game but recovery)
3 Full Life Segment: 2.880.000 x 4 = 11.520.000 pts (mever damage in all game)
Life Segment (no full): (1 full segment = 48 dot. 1 dot = 20.000 pts)
if you have 1/2 Segment, you bonus is 480.000 (20.000 x 24)
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
I wouldn't mind seeing a special rule that allows dipswitch autofire for all cave games.
When shikigami no shiro is added to mame (g-net game) there also should be a rule about allowing dipswicth autofire. I have the pcb and if you fire too fast, the secondary fire kicks in and the results can be disasterous.
When shikigami no shiro is added to mame (g-net game) there also should be a rule about allowing dipswicth autofire. I have the pcb and if you fire too fast, the secondary fire kicks in and the results can be disasterous.
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland