The TJT wrote:I've just received this information forwarded to me by TG's Robert Mruczek, about TG arcade record of 1,383,959 by Dave Ryan:
Robert,
You may disseminate this information as needed:
The "I, Robot" world record was achieved by David Ryan in June 1986, during the 1986 Video Game Master's Tournament, hosted in more than 100 Aladdin's Castles arcades across America. The results of this event were submitted to the 1987 Guinness Book of World Records.
Dave Ryan, of Little Rock, the I, Robot champion, died Jan. 4, 1992.
This means he is not available to comment on his record. We have been actively researching these circumstances for the last three months and have even been mentioned in the Little Rock Democrat-Gazette in regards to Ryan's demise.
The 1986 Video Game Master's Tournament was managed by members of the U.S. National Video Game Team. They required the management of each Aladdin's Castle to verify the high-score results and submit them to team headquarters.
Since evidence is mounting that the score achieved by David Ryan may have been a multi-credit accomplishment, we can consider listing the score under a "multi-credit" category and freeze the category, and then require all future scores to be verified as "one-credit" scores.
However, my recommendations must be approved by the Twin Galaxies Board of Referees before acted upon.
Regards,
--
Walter Day
President Twin Galaxies
I'm very frustrated how TG accepted this score. It can do every man using 1mln coins.
EDIT
TG settings:
Demonstration Mode: On
Difficulty: Medium
Minimum Game Time: 3 Lives
Lives: 3
Bonus Life: 20,000
I don't know how comment it. When Demo mode is On we can pause game using P1+P2 buttons.
LN2 wrote:
FYI, there is also a key press combo that allows you to warp to level 14 at the start.
What do Marpers think, should we allow that? That would make like 240k for warping bonus alone to the level 14...And who knows if there are more "secret" warps.
I would suggest we'll allow for MARP rules warp only to 5, just as at K5. Warping very high and not having skills to play there is not most entertaining to watch.
I'm posting this here because I don't know if what I did on the first level is allowed or not. Depending on your timing and some luck, you could just keep going on the first level for a while.
jbd41 wrote:Reminds me: were we still going to have a Doodle City contest to take up the time until the next game is announced?
sure I guess, but I don't know who's going to judge them. Feel free to upload your masterpieces to the thread then, and... I don't know what the prize will be, haha.
sorry for the slight delay in the posting of final results, I'll tackle these other issues ASAP...
mahlemiut wrote:Will someone tell me more on this warp bug... it seems to me to not happen in even 0.36. 0.36b11 it happens for sure, but it's fine in 0.36, 0.70, 0.80, 0.90. Are there any other emulation-related issues other than the warp-to-79 bug?
In any version of Mame, you can warp to level 79 if you turn dipswitch "DEMO MODE" on "ON".
I suppose "demo mode = on" was simply the default in m36b11.
Now default is "off", and I will add to special rules that "demo mode = off" is forbidden for submissions.
It still stay a good way to train for later levels anyway.
thx for that information phil. Maybe that was the case for the arcade game...although they would have to still play a lot of games and continues beyond that.
TG settings do show demo mode ON.
What key(s) do you have to press with demo mode on to start at 79?