wolfmame and screenshots (F12)
Moderators: mahlemiut, seymour, QRS
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
wolfmame and screenshots (F12)
I notice that is possible to made screenshots during recording game (I check it on wolf101). It pause game for a while. Mahlemiut, why you didn't disable it?
I think the point destructor is trying to make is that taking screenshots while recording can result in the playback desyncing at that point.
I always advise gamers to take the screenshots on playback of their inp....not during recording.
..although right at the end for the high score table...doesn't really matter if sync is lost then.
I always advise gamers to take the screenshots on playback of their inp....not during recording.
..although right at the end for the high score table...doesn't really matter if sync is lost then.
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
barry, we have several cases of this at TG.
as most gamers try and submit screenshots of their gameplay along with their inp and wlf files.
however, you might be right that in most cases it's an issue of this and using a dynamic frameskip so on playback where you aren't hitting the F12 it would result in desync for frameskip sensitive games.
I have not looked to see if each and every case was this.
I always encourage users to not use dynamic frameskip while recording.
perhaps that is what should be deactivated.
force a fixed frameskip while recording.
as most gamers try and submit screenshots of their gameplay along with their inp and wlf files.
however, you might be right that in most cases it's an issue of this and using a dynamic frameskip so on playback where you aren't hitting the F12 it would result in desync for frameskip sensitive games.
I have not looked to see if each and every case was this.
I always encourage users to not use dynamic frameskip while recording.
perhaps that is what should be deactivated.
force a fixed frameskip while recording.