Knights of the Round -> next tips.
1. I use one termin for tips -> MV (memory value - it's value of memory address FF89D6)
2. Back to Bird Mans. Bird Man run from right to left only, never from left to right. Then remember that we must be on left side of screen, Bird Man on right side.
3. MV is increased when:
- we hit barrel or barricade +1
- hit chest, salad or fruit +3 (on EZ forum I see +2, but I check and it's +3)
- jump with horse +1
- Perceval jump and hit in air +1D (29 decimal)
- enemy appear on screen +1
4. I found that we can manipulate Soldiers (red, green ... all). Soldiers works like Bird Mans. Soldie made some moves, one from moves is RUN. RUN has 3 phases:
a) begin run (we can see smoke under Soldier foots when he prepare to RUN)
b) RUN
c) end run (hit)
When we kill Soldier when he RUN (phase b) then MV is xA.
But here is one exception(small exception). Sometimes Soldier turn back and RUN back. Next soldier move. move ... and RUN. When we kill Soldier now, when he RUN -> MV will be x1.
When Soldier turn back and RUN back and we kill Soldier during next first RUN then MV is x1.
We will not use this option because from x1 to x0 is too long way. Then remember don't kill Soldier when he turn turn and run back and next he RUN to us. We can wait until next RUN, MV must be reset after run back, using BLOCK is good here for reset MV.
OK. Then we have xA after kill Soldier and we are great now because there is a lot of Soldiers and we can manipulate MV

Where we can use it? -> Read next post (no space for next pictures in this post)