LN2 wrote:Barry, there are tons of boring replays that have no leeching aspect.
but none of these use the same method over and overagain with NO end.
LN2 wrote:watching someone run a 9th key pattern over and over 235 times in a row for a 4 hour period is boring.
pacman stops at a kill screen.
LN2 wrote:Face it guys, if this was a Playchoice-10 game with the timelimit, you really wouldn't care about this type of redundancy in the gameplay.
time limit is not the issue here it's leeching the same thing over and over.
LN2 wrote:Finishing and winning a 9 inning game legitimately is not that difficult.
It's harder than getting the timing right for bunting forever.
LN2 wrote:Oh, wtf happens if I happen to get into that situation and have a few swip-hits and use my runners in a similar manner to make sure they are safe a few times to get a few more runs? ...then play out the game as you call "normally". Would you shun it for using that skill?
the rule will state no runners can steal home, if you squiB a hit that's ok, you can sacrifice a run in as well, but you just can't run home after the you've stalled the catcher to miss the out at first.
LN2 wrote:I agree, it makes it potentially marathonable and boring to watch the replay of someone doing the same thing over and over.
However, the only other replay from this particular game that would have any interest at all for me would be one where the opponent is held to a very low run total.
A replay that is 25-12 versus 32-18 means little to nothing for me.
A 15-2 as mentione above would get my interests.
and how many replays like that would you see if we allowed the bunting rule?
LN2 wrote:It's not a type of leech that any lame gamer can do. It does take a little timing and skill to execute over and over and over again.
I remember even when I was good at it I think I only had 1 inning where I had scored 99+ runs in an inning. Most of the time I would average more around 20-30 runs before messing up.
Then it takes some skill to get a couple hits in the later innings to set up the scenario gaain. Most have difficulty getting more than 1 hit in an inning after the 4th or 5th innings...although that depends on how your opponent is scoring.
Yes, and you do have to set it up properly with some luck but once you get the timing right you're good as getting to infinity. There's no point in calling this too difficult not to be leeching.
LN2 wrote:Face it, the first 2 innings, anyone can score some runs from hits. In later innings most won't be scoring runs or very few...not like the first few innings for sure.
My point there is the game dynamic changes. same timing for swinging etc. has a different result in a later inning. Fair? nah. the game was built that way.
There are no dynamic changes in the early innings the same repetative sequence of pitches are thrown, there's a ramp up in difficulty in later innings yes but you can get an infinitive # of runs in the early innings with the right timing that is the problem.