I'm having difficulty getting X-WolfMAME installed on my computer in Ubuntu Linux 6.0.6 (variant of Debian) & I could use some assistance in getting it installed.
Any assistance in this matter would be greatly appreciated as I'm fairly new to Ubuntu Linux & they don't really support the window's ideal of "unzip & play".
X-WolfMAME Installation Assistance Requested
Moderators: mahlemiut, seymour, QRS
You should just be able to unzip it to a folder, set up the ini files, and run it.
I'm not sure if the -cc option is supported under Linux/Unix, if not, the official X-MAME sources should include an example file. ini files can be stored anywhere, but the default is to (I think) {$HOME}/.xmame/
Most Linux software usually includes a folder that everything is in within the gzip/bzip2 file, but I haven't done that in this case, so you'll need to create a folder to extract it to.
This should do the job:
cd ~ (goes to your home directory)
mkdir wolfmame (creates the new directory)
cd wolfmame (goes to the directory you just created)
tar jxvf wolfmame-0106.tar.bz2 (extracts files to currect directory)
./xwolfmame.x11 -showusage (runs X-WolfMAME, telling it to list all available options)
The binary supports DGA2, OpenGL and Xv. Xv is an X-Windows extension, and should be supported by any version of XFree86 from 4.0 on. I tend to prefer Xv over OpenGL as it seems a bit tidier, but OpenGL allows you to switch bilinear filtering on or off at the touch of a button (well, two actually).
I'm not sure if the -cc option is supported under Linux/Unix, if not, the official X-MAME sources should include an example file. ini files can be stored anywhere, but the default is to (I think) {$HOME}/.xmame/
Most Linux software usually includes a folder that everything is in within the gzip/bzip2 file, but I haven't done that in this case, so you'll need to create a folder to extract it to.
This should do the job:
cd ~ (goes to your home directory)
mkdir wolfmame (creates the new directory)
cd wolfmame (goes to the directory you just created)
tar jxvf wolfmame-0106.tar.bz2 (extracts files to currect directory)
./xwolfmame.x11 -showusage (runs X-WolfMAME, telling it to list all available options)
The binary supports DGA2, OpenGL and Xv. Xv is an X-Windows extension, and should be supported by any version of XFree86 from 4.0 on. I tend to prefer Xv over OpenGL as it seems a bit tidier, but OpenGL allows you to switch bilinear filtering on or off at the touch of a button (well, two actually).
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