Looks like buttons 3 & 4 are mapped to a single key in this replay. Anyone else agree or disagree?
(Waits for another lengthy discussion on this subject

Moderator: BBH
No discussion at all,We cheat again,all right??and You told every with a smile of contentment ,You beat our team finally ,sir,congratulate!.mahlemiut wrote: (Waits for another lengthy discussion on this subject)
I just doubt why our inps always have problems?Unfair?Zhorik wrote:I agree with Barry. It is very clear that multi-mapping was used. It is very easy to see that a single button was used to press weak and strong punch at the same time, and also weak and strong kick at the same time.
Per Rule 2.d, this isn't allowed, and was one of the specific cases Rule 2.d was added for (mapping two buttons on original game to a single MAME button which allows simultaneous trigger of both buttons on fighters with 100% accuracy).
I'm sorry to see that the EZ team feels persecuted, but MARP has rules for a reason. I hope the EZ team understands why we have the rules that we do and will have some patience while they learn them.
I dumped a trace file of the INP to a text file so it is easy to see the input from each frame. The trace file is attached. Its easy to see that the weak/strong inputs always start and end on exactly the same input frames, which is impossible to have happen so consistently without multi-mapping.
-gastrainga
Agreed. Definitely multiple button mapping used there. Feel free to zero it Barry.Zhorik wrote: I dumped a trace file of the INP to a text file so it is easy to see the input from each frame. The trace file is attached. Its easy to see that the weak/strong inputs always start and end on exactly the same input frames, which is impossible to have happen so consistently without multi-mapping.
Nanni definitely used multi-mapping for weak and strong kick to occur with one button push. I attached a trace from Nanni's recording if you want to see for yourself. While Nanni's recording was done before Rule 2.d was passed, if team EZ's recording is zeroed, I think its only fair if Nanni's is as well.The TJT wrote:Agreed. Definitely multiple button mapping used there. Feel free to zero it Barry.Zhorik wrote: I dumped a trace file of the INP to a text file so it is easy to see the input from each frame. The trace file is attached. Its easy to see that the weak/strong inputs always start and end on exactly the same input frames, which is impossible to have happen so consistently without multi-mapping.
Nothing personal against team EZ here. I'm sure you just were not informed well enough about the rules. Maybe it's language barrier. I'm sure you agree, if you think about it, that some rules are better than no rules at all. We try to be as close arcade-experience and level playground as possible...This means that also your scores can not be beaten with somebody using questionable ways to make game easier.
How about Nanni's first place then? Without looking into raw-data manually, quick analinp peek would suggest something fishy there.
Yes, both should be zeroed. Barry?Zhorik wrote: Nanni definitely used multi-mapping for weak and strong kick to occur with one button push. I attached a trace from Nanni's recording if you want to see for yourself. While Nanni's recording was done before Rule 2.d was passed, if team EZ's recording is zeroed, I think its only fair if Nanni's is as well.
It's a different issue. Normally we have been allowing easier settings then, if those settings have been good and recordings done on them have been skillfull.destructor wrote:I think, not if Nanni inp was on MARP before made rule. If we delete Nanni inp what with inps where old (easier) settings was used?The TJT wrote:Yes, both should be zeroed.