mrdrillr - any inps playback successfully?
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- roncli
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mrdrillr - any inps playback successfully?
Has anyone been able to get a successful Mr. Driller .inp that'll playback consistantly? It runs at 100% on 0.103, but it always seems to desync at 200m on the short mode, and at 400m on the long mode... both of these are the level where there are only 2 colors for the blocks.
-roncli
Is this something new? I know Phil talked about "isolating" the different versions and how that made playback possible in some odd cases, but this doesn't sound like the same thing. (And I had a feeling that was found to be because of something else. Have to check that...)NotMan wrote:Ron's MrDriller replay works for me! Final score is 867515! No pb problems unless if you put your W104 in subdirectory instead of root directory.
Does "root directory" means that that the executable must be in the root of the disc or just that the mame directory containing the executable must be there?
Just as playback became easier with wolfmame (rule out nvram, sound, core and bios options) it seems to be getting harder again. Maybe we need a thread for playback tips.

-Abbe
- roncli
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I haven't had any problems with different versions of MAME having to be in different directories, but then again I don't play 99% of the games either. (Anymore at least
)
System 12 is a slow driver... I could record it without toggling the interlace feature (found in the F2 service menu), but the speed varies enough that it is smoother for me the other way, and timing is everything in this game. The menu screens are still ~70% for me even with this option, and that's on a 3 GHz machine.
Better than San Francisco Rush though, where I get 6 frames a second or less.

System 12 is a slow driver... I could record it without toggling the interlace feature (found in the F2 service menu), but the speed varies enough that it is smoother for me the other way, and timing is everything in this game. The menu screens are still ~70% for me even with this option, and that's on a 3 GHz machine.
Better than San Francisco Rush though, where I get 6 frames a second or less.

-roncli
I get mostly 85-95% on my AthlonXP 3000+ (Intel CPUs are faster for PSX-based games) - used to be a bit faster, presumably until they properly emulated the sound hardware.
I just wish Capcom had put an interlace option on Rival Schools, might make it more playable as it is one of the few fun 3D fighters out there.
I just wish Capcom had put an interlace option on Rival Schools, might make it more playable as it is one of the few fun 3D fighters out there.
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