Hi there!
This gng recording: http://marp.retrogames.com/inp/1/5/e/ju ... mame65.zip
does funky things when played back with tgmame65 (as advertised). It seems like the picture is constantly flipped vertically, so I see a flickery scene of the knight walking on top and bottom of the screen at the same time.
Any special configuration I'm missing here?
Greetings,
Manuel
gng
Moderator: Chad
Re: gng
No flickery scene here.Cybergoth wrote:Hi there!
This gng recording: http://marp.retrogames.com/inp/1/5/e/ju ... mame65.zip
does funky things when played back with tgmame65 (as advertised). It seems like the picture is constantly flipped vertically, so I see a flickery scene of the knight walking on top and bottom of the screen at the same time.
Any special configuration I'm missing here?
Greetings,
Manuel
Does the game look right if you try to play it in tgmame65?
John Cunningham (JTC)


Re: gng
Hi there!

BTW: I know this rather belongs onto the regulation board, but since I already opened a gng thread here:
Shouldn't http://marp.retrogames.com/inp/a/c/1/jl ... m36b12.zip get disqulalified for leeching? It is an incredibly dull performance, 90K of the 95K score were played circling around the graveyard scene, with the player always *accidently* dying when the timer is close to run out...
Greetings,
Manuel
Weird phenomenon here. After rebooting my machine, it worked for me as wellWeehawk wrote:No flickery scene here.
Does the game look right if you try to play it in tgmame65?

BTW: I know this rather belongs onto the regulation board, but since I already opened a gng thread here:
Shouldn't http://marp.retrogames.com/inp/a/c/1/jl ... m36b12.zip get disqulalified for leeching? It is an incredibly dull performance, 90K of the 95K score were played circling around the graveyard scene, with the player always *accidently* dying when the timer is close to run out...

Greetings,
Manuel