stumbled upon this when I was trying different starting levels in the game, to see if any of the other Extra/Bonus stages would be worth it.
Pay attention to 3-7 on this recording. When the Extra Stage icon is uncovered, Joe lands right next to one of the captive girls. Normally in the game if a captive girl is hit with the club instead of touched (freed), she knocks you back and won't give any bonus items. Prior to entering an Extra Stage, the character clubs the ground and makes all the enemies disappear, immediately followed by the screen going all wavy. Even though the club animation is different from the normal attack, this required club animation will act as a "hit" on the girl. What happens is that the ground is clubbed and all the enemies disappear - but the screen never changes, and you're stuck on the level forever, until you reset or exit.
Okay that was quite possibly the most confusing thing I've ever typed, and only like 3 or 4 people are going to care about this. But whatever. :)
silly Joe & Mac Returns bug
Moderators: mahlemiut, seymour, QRS
silly Joe & Mac Returns bug
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Interestingly, this bug seems to be fixed in the joemacr version of the game. As shown by this hacked INP file (which fails its checksum).
Kranser.
Kranser.
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- joemacr_bug_test.zip
- joemacr hacked copy of BBH's recording
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I guess its a pretty serious bug which could be triggered easily in the arcade, wouldn't surprise me at all if that was the only fix between the revisions, especially if the inp otherwise plays fine indicating that there were no other changes to the game logic.
This is the type of thing that should be documented somewhere
This is the type of thing that should be documented somewhere
