Malibu wrote:I think the PS2, Gamecube, and Xbox would be a bigger rival to the present-day arcades than MAME.
Yes... in this phrase you said ALL.
Malibu wrote:I used to have that PC version of Super Turbo also- it was nearly dead on except for a reduced 320-wide play area. You had a little less time to jump over the projectiles. I thought it was better than the 3DO one since it kept the (however ruthless it may be) arcade AI. The 3DO version had CPU opponents that were too easy.
The Saturn version is very easy too, with stupid CPU AI.
I recently bought the Dreamcast version (SSF2X:For Matching Service), played a bit, and the difficulty here is harder... maybe like the original arcade!
mahlemiut wrote:$1 for SSF2T not long after its initial release (around April or May '94, from memory)
I remember in that years, no more than ONE WEEK after the US release (or was the World release?!?! not sure), the CPS2 machines arrived to my old small ville... this was the GOLDEN ERA to me!
The price was equal to US$ 0.25 for 2 credits!

CHEAP ERA too!
Currently, the arcades are only in the bigger cities... mainly Racing, Dancing and Fighting games. The price is around US$ 0.20 / credit (except for Dancing games). Well... thinking better... the life is not so bad here in Brazil
