my game map
Moderators: mahlemiut, seymour, QRS
Amazing, thanks for sharing!!!
1942 and Starforce maps here: (done by Tim)
http://members.iinet.net.au/~tmorrow/
1942 and Starforce maps here: (done by Tim)
http://members.iinet.net.au/~tmorrow/
I apologize, Dan, if I seemed to not enjoy your work on this. The other game maps were very unique and impressive! Those involved scrolling scenes and it was great seeing the entire picture. However, with Burgertime being non-scrolling/ static playfield, I guess I was thinking I was missing something. Great work!
- tmorrow
- Button Masher
- Posts: 84
- Joined: Thu Mar 07, 2002 8:00 am
- Location: Melbourne, Australia
- Contact:
Dan,
Nice work.
I've done a couple of maps as well. See http://members.iinet.net.au/~tmorrow/em ... ation.html for maps of Star Force (without sprites) and 1942 (with sprites some cut off).
The approaches used for each map was different. In general it seems to be a difficult problem that involves a lot of work. I've had some discussion about this with Andrew Gardner (a MAME code contributer) who had some ideas. He has an automatic method of taking frequent screen grabs and differencing the results to remove foreground items. I wrote an automated way of taking screenshots every nth frame for fixed scrollers. Still, hard work no matter what method you use.
I'd be interested to hear details your techniques for creating these maps.
Cheers,
Tim
Nice work.
I've done a couple of maps as well. See http://members.iinet.net.au/~tmorrow/em ... ation.html for maps of Star Force (without sprites) and 1942 (with sprites some cut off).
The approaches used for each map was different. In general it seems to be a difficult problem that involves a lot of work. I've had some discussion about this with Andrew Gardner (a MAME code contributer) who had some ideas. He has an automatic method of taking frequent screen grabs and differencing the results to remove foreground items. I wrote an automated way of taking screenshots every nth frame for fixed scrollers. Still, hard work no matter what method you use.
I'd be interested to hear details your techniques for creating these maps.
Cheers,
Tim