The official awesome replay thread
Moderators: mahlemiut, seymour, QRS
Some cases I wouldn't want to give playbacker any more information than watching inp provides...Thinking about my kchamp inp. If somebody can not figure out what I do there, that's ok for me.mahlemiut wrote:It doesn't remain while paused at the moment, but I'll see what I can do about that.
I'll probably have it accessible via a commandline switch, so that it will display a set player's input.
This feature would be very good at T&F type games, to figure out what kind of controller/technique was used, by looking into input sequences.
More means to catch 'em Preloads....
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
http://kotttre.web.infoseek.co.jp/ddtodj.zip
Dungeons & Dragons: Tower of Doom (Japan 940113)
emu: Final Burn Alpha 0.2.94.98
Nothing really fancy about this, but it does show a bug near the end, allowing the player to avoid fighting the mud golems. One other odd thing, is why this player avoided collecting many points items...
Dungeons & Dragons: Tower of Doom (Japan 940113)
emu: Final Burn Alpha 0.2.94.98
Nothing really fancy about this, but it does show a bug near the end, allowing the player to avoid fighting the mud golems. One other odd thing, is why this player avoided collecting many points items...
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

http://mog-web.web.infoseek.co.jp/up_re ... spj_lk.zip
Alien vs. Predator (Japan 940520)
emu: MAME Plus 0.82
Highest score I've seen on this so far - 4.59 million.
All I wonder is how the Gamest score (9,999,900) was produced...
Alien vs. Predator (Japan 940520)
emu: MAME Plus 0.82
Highest score I've seen on this so far - 4.59 million.
All I wonder is how the Gamest score (9,999,900) was produced...
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

http://isweb37.infoseek.co.jp/play/mame ... ay/797.zip
(Save Target As)
Hatris (Japan)
Score: 999,999 - set 999
emu: MAME32 0.84
(Save Target As)
Hatris (Japan)
Score: 999,999 - set 999
emu: MAME32 0.84
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Hey Destructor,
Sorry for the delay, but here's a rough translation for you:
"I have come to the conclusion regarding the law of alchemy that, as long as some sort of response is made (button is OK) the moment the object(?) breaks, it is OK.
What I mean is that, by knowing the timing of destruction, and by using the lever or the button, we can almost always score. The reason why Cody is hard to score appears to be because he has a much shorter alchemy response time (which is the duration of a split second) than other characters. In Cody’s case, the timing of alchemy is right after (almost the same moment) the punch. Compared to that, Guy is faster, and Hagger is slower. ( talking about the punch.)
The numbers of Diamonds and the objects which can turn into gold, from the first screen, are 11,14,9,6,38,49 (total of 127). Among those, 1,1,2,2,6,6 (total of 18) definitely have the stuff in them. That means it is possible to score as many as 1,090,000 points just from the alchemy."
Hope that helps,
Pat.
Sorry for the delay, but here's a rough translation for you:
"I have come to the conclusion regarding the law of alchemy that, as long as some sort of response is made (button is OK) the moment the object(?) breaks, it is OK.
What I mean is that, by knowing the timing of destruction, and by using the lever or the button, we can almost always score. The reason why Cody is hard to score appears to be because he has a much shorter alchemy response time (which is the duration of a split second) than other characters. In Cody’s case, the timing of alchemy is right after (almost the same moment) the punch. Compared to that, Guy is faster, and Hagger is slower. ( talking about the punch.)
The numbers of Diamonds and the objects which can turn into gold, from the first screen, are 11,14,9,6,38,49 (total of 127). Among those, 1,1,2,2,6,6 (total of 18) definitely have the stuff in them. That means it is possible to score as many as 1,090,000 points just from the alchemy."
Hope that helps,
Pat.
You know Japanese?
Anyway, in case you hadn't noticed...
viewtopic.php?t=11598
Except that the link doesn't seem to work for me...

Anyway, in case you hadn't noticed...
viewtopic.php?t=11598
Except that the link doesn't seem to work for me...
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Yeah, Netscape and Firefox give me "Bad Magic Number" java errors.mahlemiut wrote:You know Japanese?![]()
Anyway, in case you hadn't noticed...
viewtopic.php?t=11598
Except that the link doesn't seem to work for me...
On IE it usually works on either of my computers, but sometimes the application won't load.

John Cunningham (JTC)

