General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums
Moderators: mahlemiut , seymour , QRS
LordGaz
MARP Knight
Posts: 220 Joined: Sat Mar 09, 2002 5:07 pm
Location: London, UK
Post
by LordGaz » Wed May 19, 2004 8:09 pm
uhh... so how do all those PSX emulators (as well as Zinc/Impact/whatever) work then?
I've never heard of these emulators but if that's how they do it then please pardon my ignorance. Cheers
.
Chad
Tournament Coordinator
Posts: 4463 Joined: Tue Mar 05, 2002 3:15 pm
Location: calif
Post
by Chad » Wed May 19, 2004 8:27 pm
no question it would be difficult, though i still think doable, i'm sure it would be easier if the original writer ported the api, but that proly isn't going to happen. hopefully the core upgrade will make it better.
-skito
Takayanagi Mitsuomi
Button Slapper
Posts: 7 Joined: Thu May 06, 2004 3:51 pm
Location: Italy
Post
by Takayanagi Mitsuomi » Sat May 22, 2004 8:02 pm
LordGaz wrote: I've never heard of these emulators but if that's how they do it
an emulator like epsxe+gpu plugin run those games seen in shots previous (bloody roar,tohshinden2..) at very good speed
mahlemiut
Editor
Posts: 4189 Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand
Contact:
Post
by mahlemiut » Sat May 22, 2004 8:18 pm
Zinc, of course, is the only current emulator that runs the arcade versions. And once Zinc 1.0 is released, there will be no more.
MAME should run better once a dynarec MIPS R3000 core is done.
- Barry Rodewald
MARP Assistant Web Maintainer
mahlemiut
Editor
Posts: 4189 Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand
Contact:
Post
by mahlemiut » Mon Jul 12, 2004 9:34 am
With some compiler optimisations and even a change of compiler (to VC++) plus realising that the game has an interlace option - I have gotten Bloody Roar 2 to go this fast...
- Barry Rodewald
MARP Assistant Web Maintainer