http://marp.retrogames.com/index.cgi?mo ... lines=9999
http://marp.retrogames.com/inp/c/2/4/jp ... wolf81.zip
Major slowdown in this inp. If you let the whole recording finish you get
Average recorded speed: 92.230294% (7117 total frames)
But if you quit after the actual gameplay ends you get
Average recorded speed: 89.769831% (4488 total frames)
Not much is happening in the screens after the gameplay ends. These screens raise the average.
That's why average recording speed is very misleading. This rule needs to be changed. Recordings like this one should not be legal.
Major slowdown in Prop Cycle (Rev PR2 Ver.A)
Moderator: Chad
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even the 89.8% average is close enough to 90% you can't dq it based on only that...although that's what the current MARP rules are.
I think it really all depends where the slowdowns are.
There are games where during the actual gameplay part you can have 100% but then intermissions or the bonus total phase in between stages be a lot slower from music playing etc.
Roadblasters is a good example here. I get 100% during the race...but right at the finish line and the bonus tally phase where the music is playing I drop to around 85%.
The music stops right at the start of the next level and my speed goes back up to 100%.
...so any slowdown there isn't during the actual gameplay so shouldn't even count toward any average.
Many games, especially Neo-geo games, have music playing in the intro part of the game and advanced graphics where it runs slower versus when you actually start the first stage and the intro music stops.
There are other games that just have certain levels that are slow due to more advanced graphics and/or more enemies or music etc.
If a person plays 10 stages at 100% and an 11th stage at only 85% even though the average would be in the mid 90%s I think the 85% that one stage would be enough to dq it if it's thought to assist advancement in the game. ie. boss levels of some games take more CPU power to run at full speed versus other levels.
I think TG's 95% policy isn't an average but a requirement that the recorded speed must at or above 95% at all times during the actual gameplay. Slowdowns below 95% are allowed for intermissions or other non-gameplay events during the gameplay. I'll have to double check this though.
I realize MARP's rule isn't the same...and doesn't have to be the same...but given many recordings submitted to MARP are played at TGTS hoping TG will possibly add the score to their scoreboard database or from a Deca etc. it's confusing to have a difference in policy for game speed.
I think it really all depends where the slowdowns are.
There are games where during the actual gameplay part you can have 100% but then intermissions or the bonus total phase in between stages be a lot slower from music playing etc.
Roadblasters is a good example here. I get 100% during the race...but right at the finish line and the bonus tally phase where the music is playing I drop to around 85%.
The music stops right at the start of the next level and my speed goes back up to 100%.
...so any slowdown there isn't during the actual gameplay so shouldn't even count toward any average.
Many games, especially Neo-geo games, have music playing in the intro part of the game and advanced graphics where it runs slower versus when you actually start the first stage and the intro music stops.
There are other games that just have certain levels that are slow due to more advanced graphics and/or more enemies or music etc.
If a person plays 10 stages at 100% and an 11th stage at only 85% even though the average would be in the mid 90%s I think the 85% that one stage would be enough to dq it if it's thought to assist advancement in the game. ie. boss levels of some games take more CPU power to run at full speed versus other levels.
I think TG's 95% policy isn't an average but a requirement that the recorded speed must at or above 95% at all times during the actual gameplay. Slowdowns below 95% are allowed for intermissions or other non-gameplay events during the gameplay. I'll have to double check this though.
I realize MARP's rule isn't the same...and doesn't have to be the same...but given many recordings submitted to MARP are played at TGTS hoping TG will possibly add the score to their scoreboard database or from a Deca etc. it's confusing to have a difference in policy for game speed.
It's really hard to judge on a two minute game. It's not going to take much to decrease the average speed, just as much as it would to increase it.
There is also no way that a 'nothing below 90%' would work. IMO, that's even more stupid than what we already have.
In this case, it'll probably be a judgement call. I'll have to watch it, which means I have to get the ROMs, which means I need cheap broadband.
There is also no way that a 'nothing below 90%' would work. IMO, that's even more stupid than what we already have.
In this case, it'll probably be a judgement call. I'll have to watch it, which means I have to get the ROMs, which means I need cheap broadband.

- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Letting the recording continue after gameplay is over to increase the average recorded speed should not be acceptable.Buttermaker wrote:Major slowdown in this inp. If you let the whole recording finish you get
Average recorded speed: 92.230294% (7117 total frames)
But if you quit after the actual gameplay ends you get
Average recorded speed: 89.769831% (4488 total frames)
If the average at the end of the actual game was under 90% it should be subject to disqualification.
We'll officially discuss clarifying or modifying this rule very soon.Buttermaker wrote:This rule needs to be changed. Recordings like this one should not be legal.
John Cunningham (JTC)


- Moleboy
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Mine is one of the scores thats been zeroed (through no fault of my own I might add), so can I just check something.
If I make another recording using tgmame69, then that would be acceptable? I have a 2700xp Athlon so Im not really using a slow system either but understand why you guys need to have some sort of slow down limiter.
If I make another recording using tgmame69, then that would be acceptable? I have a 2700xp Athlon so Im not really using a slow system either but understand why you guys need to have some sort of slow down limiter.