Hit the Ice Scoring

Discussion about MARP's regulation play

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Weehawk
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Hit the Ice Scoring

Post by Weehawk »

http://marp.retrogames.com/index.cgi?mo ... lines=9999

http://marp.retrogames.com/index.cgi?mo ... ort=hitice

How did we come up with the (10*Goals Scored) - Goals Allowed formula?

I thought in the thread here:
viewtopic.php?t=11099

it was decided that we would use simple point differential.

Is there any precedent for the new formula?
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Phil Lamat
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Post by Phil Lamat »

I didn't use the usual "win=100", "tie=50" because there you don't really have a win (game is stopped before end of the match, and even before end of 1st period - exactly in the middle after 2mn30)

I thought it was better indeed to count defense in a certain way (yes I'm rather sure there are precedents, but I don't remember which ones now : I have to search ... otwalls maybe ? or kinda crap game like that)

If you prefer something based on goal difference, it's ok ; it will be easy to edit (main work was to watch all inputs with all diff versions to see defense scores)

But maybe the best thing is to allow continue and use the classic 100/50/0 + goal diff scoring ? (there I'm sure there are precedents : vball or basket).
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Post by Weehawk »

Phil wrote:If you prefer something based on goal difference, it's ok ; it will be easy to edit (main work was to watch all inputs with all diff versions to see defense scores)
Well, I thought that's what had been agreed upon for basketball and hockey games:

viewtopic.php?t=11099

As for otwalls, yes, you set the scoring as (10*points scored) - points allowed given that the difficulty is set at 10. This in spite of the fact that the decision was made here:

viewtopic.php?t=3764

to use a simple point differential. Perhaps there was a later decision that I am not finding.

I see no reason to weight goals scored in a hockey game ten times as great as goals not allowed. That is, I don't think a score of 8-1 is better than 7-0, perhaps not as good even.
Phil wrote:But maybe the best thing is to allow continue and use the classic 100/50/0 + goal diff scoring ?
Maybe, but how many continues would you allow? At least being able to play one full game might be preferable, but I'd like to hear from those who actually play the game.
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Post by Phil Lamat »

Weehawk wrote: As for otwalls, yes, you set the scoring as (10*points scored) - points allowed given that the difficulty is set at 10. This in spite of the fact that the decision was made here:

viewtopic.php?t=3764

to use a simple point differential. Perhaps there was a later decision that I am not finding..
If I remember correctly, the formula was from Skito ; other games scored like that (without the diff coefficient) : spiker + several fighters (like aof-mk) where we count 10xrounds won - rounds lost
Weehawk wrote:
Phil wrote:But maybe the best thing is to allow continue and use the classic 100/50/0 + goal diff scoring ?
Maybe, but how many continues would you allow? At least being able to play one full game might be preferable, but I'd like to hear from those who actually play the game.
If we want to treat hockey like basket & american football, then :
viewtopic.php?t=10231 : Full game scoring
viewtopic.php?t=10332 : Points difference scoring method used
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Post by Caseh »

I think i'm the only other user active who plays the game. As it stands the scoring system sucks ass and was fine before. Correct me if im wrong here Phil but its funny how the scoring system was changed around 5 mins before you actually got 1st place as I noticed you had failed to top my score a few hours before.

So as I said, the current score system sucks. I guess you could make it so that a full game is played, it will take 6 credits if im not mistaken, if this is done 1 goal should count as 1 point, and all goals against should be scored as -1. This 10 for a goal and -1 for a goal against seems silly.
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Post by Phil Lamat »

I changed it first because I'd done a 8-2 and thought it doesn't deserve 1st place tied with you, so I decide to count also defense like other sports games ; to do that I choosed the "10x" scoring remembering other games I talked before, but maybe you're right : goal difference is better ; I change that quickly yesterday, I was in an edit mood (7 days holidays started yesterday for me) ; for now I reinstate "goal diff" scoring and gonna prepare a poll (but I need 2 or 3 days to list all sports games not yet with scoring, with or without continue .. so that it is harmonized)

Don't worry : I didn't change scoring to get 1st ; I know I can improve mine, and I'm sure you can do much better (I'm still stupefied by your recent ssideki inp) ; actual scoring is temporary awaiting poll
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Post by Chad »

thanks phil! the right decisions have been made, even though your mind wasn't on holiday and your body was :)
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Post by LN2 »

I don't exactly agree with using 10 points per goal scored but then only subtracting 1 for goals against you.

A 10-3 win shouldn't be ranked higher than a 7-0 win. As mentioned above many would view the 7-0 win as superior play to the 10-3 win.

So at the most it should be where it's a goal differential so the 10-3 vs 7-0 result in same score.

However, I would almost count more points off for goals against versus goals scored.

If you are getting 100 points for the win then perhaps 10 pts per goal scored and -15 for each goal scored against.

That way a 7-0 win gets 170 for score which would be slightly higher than 10-3 which gets 155.
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Post by Chad »

that's why a poll is pending.
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Post by LN2 »

well, consider my above my pre-poll discussion and opinion/suggestion of a formula for it. :P

Similar could be used for baseball games etc. if they also currently have it where a 10-3 win gets same or more than 7-0 win. I think the 7-0 win deserves first over the 10-3 win.

I think it's nice if we have some discussion of it first...so then clear and decisive poll options can be presented.

I didn't think polls were necessary for special scoring rules though. I thought they were only needed for setting special rules for how the game is played.

The formula for scoring might affect the strategic approach someone might take...but doesn't change how the game plays at all.
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