How do you start with five ships in this game?
Even if I set the DIP switch to "5" it still starts me out with four. Can't see how to do it in service mode either.
And what is that other number underneath the score? It starts out as 7 for me but I don't see what it relates to.
John
Solar Quest(ions)
Moderators: mahlemiut, seymour, QRS
Okay, I see in the game description at KLOV there is a "nuke" device I didn't know about...that's the other number on the screen.
Doesn't seem extremely useful though. I guess it might work well against the little round things once they start jittering around, but I don't seem to have that much trouble shooting them..they seldom kill me.
I could use that extra ship though.....
John
Doesn't seem extremely useful though. I guess it might work well against the little round things once they start jittering around, but I don't seem to have that much trouble shooting them..they seldom kill me.
I could use that extra ship though.....
John
Hello Weehawk.
Solar Quest is a favorite title for me. Sort of like Space Fury.
Both games had 5 ships by default when I played them 2 years ago.
Alphamame 70 starts you with 4 ships and 7 devices now. Change the dipswitch setting to 5 lives and RESET game. I tested it on alpha70 and had no problem. The nukes also go up to 9. To use them , lanch by pressing button 4 and let them go until they collide with something or press button 4 again and it detonates. Button 3 is hyperspace.
Solar Quest is a favorite title for me. Sort of like Space Fury.
Both games had 5 ships by default when I played them 2 years ago.
Alphamame 70 starts you with 4 ships and 7 devices now. Change the dipswitch setting to 5 lives and RESET game. I tested it on alpha70 and had no problem. The nukes also go up to 9. To use them , lanch by pressing button 4 and let them go until they collide with something or press button 4 again and it detonates. Button 3 is hyperspace.
- Q.T.Quazar
- MARP Knight
- Posts: 377
- Joined: Sun Jun 08, 2003 10:14 am
actually, rules at MARP go the other way. when the settings become harder, old scores are either readjusted or thrown out to be brought in line with the new settings.
special rules or a decision to play TG or harder-than-Tg preempt this, of course.
special rules or a decision to play TG or harder-than-Tg preempt this, of course.
--------------
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
Well heck, you seem to pretty much own the games with Asteroids-type controls on MARP. I'm tempted to make a list, but it would be a looong one.tar wrote:Solar Quest is a favorite title for me
Don't you like Asteroids Deluxe though? What about Space Duel?
And I really wanted to keep that high score on Rip Off. I liked that game a lot back in the day. I think 11.3 is do-able but I watched your recording and you make it look too easy.

WOW! Space Fury didn't ring a bell til I fired it up just now and was greeted by that f'ed up alien guy. What a flashback! I may try and play it a little bit, but there's not enough maneuvering room for my taste.tar wrote:Sort of like Space Fury.
Ah, I didn't reset....tar wrote:Change the dipswitch setting to 5 lives and RESET game
Well he had 101k before his last ship anyway on the high score game, so it really doesn't matter here. I just wanted to see what I could do with that extra ship.Q.T.Quasar wrote:actually, rules at MARP go the other way. when the settings become harder, old scores are either readjusted or thrown out to be brought in line with the new settings.
John
So, weehawk is really John C. of Slither fame.Clone snakes do need to die.
Congratulations on set 1 and 2 scores.
That was fun competition on ripoff. The first couple of attemps at 10,000 were hard. I actually went CRAZY and tore my keyboard up on my back-up computer and made windows go bad and I could'nt fix it for 3 weeks!
Not very good at asteroids deluxe or Space Duel.
I had practiced on Space Fury for about 3 years before I knew about this site. Must had played it over 2000 times since 1998 by now!
I,m working on Cosmic Chasm now. Think I discovered a glitch. Only works on set 2. Look for 1,000,000 on that one soon.
Congratulations on set 1 and 2 scores.
That was fun competition on ripoff. The first couple of attemps at 10,000 were hard. I actually went CRAZY and tore my keyboard up on my back-up computer and made windows go bad and I could'nt fix it for 3 weeks!
Not very good at asteroids deluxe or Space Duel.
I had practiced on Space Fury for about 3 years before I knew about this site. Must had played it over 2000 times since 1998 by now!
I,m working on Cosmic Chasm now. Think I discovered a glitch. Only works on set 2. Look for 1,000,000 on that one soon.
recent upload
http://marp.retrogames.com/inp/e/2/1/md ... _win78.zip
message
TG; need link to wolf78/current tg mame-lost all data on computer last sat, thanks
-
it plays to 131100 as advertised
but you will notice that there is no recorded speed display.
It does tell end of playback.
-tar
http://marp.retrogames.com/inp/e/2/1/md ... _win78.zip
message
TG; need link to wolf78/current tg mame-lost all data on computer last sat, thanks
-
it plays to 131100 as advertised
but you will notice that there is no recorded speed display.
It does tell end of playback.
-tar
-
- MARP Seer
- Posts: 788
- Joined: Sun May 19, 2002 9:06 am
-
- MARP Seer
- Posts: 788
- Joined: Sun May 19, 2002 9:06 am
From the .78 wolfmameplus.txt:
- Regular format INPs can be played back now. Do note that there is no guarantee that
regular MAME INPs will work, although some do. Neo Geo games definitely don't. MAME
Plus Neo Geo INPs are unlikely to work either as WolfMAME doesn't compile in the hacks in
this driver.