Why don't you formally state what rule you want made?Buttermaker wrote:Just make the rule like I suggested
The rule of not allowing a player to benefit from slow-downs is way too vague. You need something more specific.
I think the 90% rule for most games does properly cover the judgement call of whether a player is benefitting or not.
If someone has a replay that is stuck at exactly 90% the entire gameplay though, I would DQ that. However, that isn't how speed behaves on games you aren't running at 100% in MAME. It would be fluctuating around some...throwing off the timing of the moves of the player for most games. That kind of slowdown is hampering the player if anything. they certainly aren't benefitting from it if their timing is thrown off from the fluctuations in speed.
If you want to get more specific perhaps recordings using a frameskip value less than 6 or 8 for a game and has speed drops below 100% during actual gameplay will be DQ'd. That makes it more defined versus something totally subjective to each confirmer. if you see a recording at 90% yet the frameskip used is 10. The player is actually still at a disadvantage versus someone playing at a lower frameskip and getting 100% speed at all times.
However, given wolfmame doesn't show you the live frameskip on playback, it seems this type of rule currently can't be enforced.