QRS wrote:I agree. Can we have this changed please?

Changed to what though exactly? This poll and discussion mean nothing without a target goal in mind.
TG has the requirements of 95+% speed at all times during the gameplay.
I always thought 90% for MARP was a bit lenient...but think 95% would be better. I think the 90% MARP rule actually is applied where the overall average must be 90+%. That isn't right at all. It should be 90+% at all times....or very nearly all times. Someone could play it at 100% most of the game then reduce their frameskip for the final boss or other bosses as well playing it at 75% in those sections. The average would still work out to 90+%. That isn't right.
Personally I think it depends on when the speed dips occur also.
For example, in my Roadblaster gameplay, I get 100% during the actual gameplay in stages, but drop to 85-95% speed right at the end and in between stages when the music is playing. Once the music stops at the start of the next stage my speed is back up at 100%.
Drops like this should be totally fine cuz I'm not gaining any advantage from that. Music doesn't play during the stages.
I do think for games like mahjong and tile match and trivia games etc. that are all heavily time based a 100% requirement should be done. If they are playing at 90% speed they are getting 10% more time to complete each task or move or level etc. That's quite an advantage.
For other games, I think 95+% would be nice. If there are drops below that, I would hope in watching the replay file it's noticed when those drops occur. Does wolfmame show only an overall average of the speed or does it show a live running speed as you playback the inp? if the latter, it's pretty easy to see if for the real gameplay if the speed was at 95+%. If it drops lower for intermission or other non-play sequences etc. that should be fine.