
1a. Time starts when the player gains control, or when the player hits the "1P" button, and ends when the player defeats the final boss, or when the player finishes the game and terminates the recording... either of which I can use an opinion on.
1b. If the arcade game uses a timer and it moves at a constant rate, that particular timer can be used. (I.E. Neo Drift Out's timer can be used, but Super Mario Brothers 3's timer cannot... the later slows down when you use the P)
2. If nobody finishes the game, the person who goes the farthest, in number of stages, wins. If a tie exists there, the person who completes the last stage completed in the fastest time wins.
3a. After the first competition (where I will choose the game), the winner picks the next game, provided it's a different genre of the last game. (So no OutRun followed by Neo Drift Out, or something like that.)
*** This is pending what we're going to do about having a series of competitions... ***
3b. No picking games that go on forever (like Galaga, level D) or finish in a nearly constant time period. (like Pac-Man) However, considering a game finished after a certain number of levels would be allowed (like you "beat the game" in the two examples mentioned after ten levels, for instance)
4. If you choose the game, you can win that competition, but you can't choose the next game. (that means you can't choose games for two competitions in a row) *** Also pending a determination of using a series or not ***
Newly introduced rules now...
5. A competition will last 10, 15, or 20 days, depending on how long a game is expected to be completed in. This will be determined by the person selecting the game. While there will be no mandatory mandate on length of contest, here's some recommended guidelines, based on the average of the length of completion of each game:
0-1 hours: 10 days
1-2 hours: 15 days
2+ hours: 20 days
If it's borderline, it's suggested to use the higher value.
And now the controversial rules.

6. Continues are allowed if the arcade game allows it. Why? You'll lose time between games and losing lives anyway for the most part. However, we may assess time penalties, especially if you advance between the end of the previous game and the beginning of the next game.
7. No 48-hour rule. Why? It doesn't work. It's just as easy to get around that rule as getting 10,000 points in Pac-Man, really.

8. In relation to rule 7, if anybody submits a FIRST-PLACE INP within the final six hours of a recording period, the competition will be extended to six hours beyond that particular recording.
EXAMPLE: (deadline is 0000 GMT)
a. Player A submits a first-place recording at 2230 GMT. The competition will be extended to 0430 GMT.
b. Player B then submits a first-place recording at 0120 GMT. It was before the deadline because of the 2230 GMT submission. The competition will now be extended to 0720 GMT.
c. Player B submits an even better high-score at 0400 GMT. The competition is now extended to 1000 GMT, even if Player B was the last person to submit a first-place recording.
d. Player A counters with a second-place recording at 0800 GMT. The competition will NOT be extended, because it was not a first-place recording.
e. Player A now submits a first-place recording at 1003 GMT. This doesn't count, because it was after the extended deadline.
This may be a bit confusing to start, but this is a renovation to discourage delay tactics. It's also an experiment for sure... but I'm thinking that it might work a lot better than what we have now. I think it's also going to encourage "battling" - something that's been mostly taken away from many tournaments.
Again, feel free to discuss anything I've written. A test round will begin on the 3rd of January.