In brutforc and calibr50 the desciption says that uomame32 is used. I can't find old versions of uomame32, so I used the official mame32 instead, which, of course, didn't work. I don't know if the scores should be zeroed before someone gives uomame32 a try.
Anyway, here we go:
brutforc - starts game with no sound, but desyncs immedately. The description says that unofficial Mame32 is used.
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
calibr50 - resets repeatedly in initialization, regardless of settings. UoMame32
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
cameltrj-beg - inserts coin but tilts before game is selected
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
cameltrj-exp - tilts at approx. 74000
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
cameltrj-spc - starts correct game with no sound, but tilts in the very beginning of the game
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
grindstm - Mame 32 crashes and exits when trying to play back this one.

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
gwarj - with sound the games stops with a "joystick error" at 13,200
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
majest12 - desyncs at first death. Gets around 74,000 or 76,000 depending on if sound is on or off.
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
vfive - kills mame32
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
insector - ok with directsound, fskp 0 and default nvram, confirmed
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
rompers - ok with directsound, fskp 0 and default nvram, confirmed
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
ssrdruda - ok with directsound, fskp 0 and default nvram, confirmed
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
ssriders - ok with directsound and default nvram, confirmed
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
stratgys - ok with midas, fskp 0 and no f10. confirmed
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0