MAME speed reports

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mahlemiut
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MAME speed reports

Post by mahlemiut »

Speeds of some of the newly working games in 0.76u1...

My system speed - 950MHz Athlon, 128MB RAM, 32MB TNT2 M64.

All speeds are at fskip 0 unless mentioned otherwise.

Namco System 11/12:
Xevious 3D/G
Intro: 29%
In-game (stage 1): 35%

Tekken
Title screen: 49%
In-game: 40%

Soul Edge
Intro: 20%
Transition to title screen: 4-10%
Selection screen: 3% 8O
In-game: 32%


Sega ST-V
BIOS functions
Cart display: 28%
Warning and patents screen: 88%
Checking system: 29%

Baku Baku Animal
Intro: 75%
Story: 60% (100% on fskip 7)
In-game: 45% (90-100% on fskip 11, not at all playable)

Radiant Silvergun
Title screen: 12%

Astra Superstars
100%. Probably because it does nothing. :)


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Post by mahlemiut »

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Last edited by mahlemiut on Sun Oct 26, 2003 6:56 am, edited 1 time in total.
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Haze
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Post by Haze »

Astra Superstars
100%. Probably because it does nothing.
yeah, it ends up in a loop which branches to itself with no layers enabled, the core catches it so it as an idle loop so it runs at about 10000% ;-)

and i'm afraid they'll only get slower, we're only emulating a fraction of the graphics hardware and the 'working' games are probably the least demanding on the sh2s as well.

bakubaku is very playable on my 2400 tho, shienryu probably needs more like 3.5ghz although its 60fps when theres nothing going on, that also needs quite a few gfx fixes .. not fun .. not fun at all, sega hardware is quite capable of driving any dev insane.
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