Solar Quest(ions)

General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums

Moderators: mahlemiut, seymour, QRS

Post Reply
User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2562
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Solar Quest(ions)

Post by Weehawk »

How do you start with five ships in this game?

Even if I set the DIP switch to "5" it still starts me out with four. Can't see how to do it in service mode either.

And what is that other number underneath the score? It starts out as 7 for me but I don't see what it relates to.

John
User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2562
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk »

Okay, I see in the game description at KLOV there is a "nuke" device I didn't know about...that's the other number on the screen.

Doesn't seem extremely useful though. I guess it might work well against the little round things once they start jittering around, but I don't seem to have that much trouble shooting them..they seldom kill me.

I could use that extra ship though.....

John
User avatar
tar
MARPaholic
MARPaholic
Posts: 1209
Joined: Mon Aug 05, 2002 9:25 am
Location: ohio u.s.a.

Post by tar »

Hello Weehawk.
Solar Quest is a favorite title for me. Sort of like Space Fury.
Both games had 5 ships by default when I played them 2 years ago.
Alphamame 70 starts you with 4 ships and 7 devices now. Change the dipswitch setting to 5 lives and RESET game. I tested it on alpha70 and had no problem. The nukes also go up to 9. To use them , lanch by pressing button 4 and let them go until they collide with something or press button 4 again and it detonates. Button 3 is hyperspace.
User avatar
Q.T.Quazar
MARP Knight
MARP Knight
Posts: 377
Joined: Sun Jun 08, 2003 10:14 am

Post by Q.T.Quazar »

actually, rules at MARP go the other way. when the settings become harder, old scores are either readjusted or thrown out to be brought in line with the new settings.

special rules or a decision to play TG or harder-than-Tg preempt this, of course.
--------------
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2562
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk »

tar wrote:Solar Quest is a favorite title for me
Well heck, you seem to pretty much own the games with Asteroids-type controls on MARP. I'm tempted to make a list, but it would be a looong one.

Don't you like Asteroids Deluxe though? What about Space Duel?

And I really wanted to keep that high score on Rip Off. I liked that game a lot back in the day. I think 11.3 is do-able but I watched your recording and you make it look too easy. 8O Also, I got a new keyboard and the keys don't respond quite as fast as the old one. It doesn't bother me on other games but on Rip Off I really need to be able to fire those fast bursts. On Solar Quest I really need to ease up on the burst firing so I can capture more survivors.
tar wrote:Sort of like Space Fury.
WOW! Space Fury didn't ring a bell til I fired it up just now and was greeted by that f'ed up alien guy. What a flashback! I may try and play it a little bit, but there's not enough maneuvering room for my taste.
tar wrote:Change the dipswitch setting to 5 lives and RESET game
Ah, I didn't reset....
Q.T.Quasar wrote:actually, rules at MARP go the other way. when the settings become harder, old scores are either readjusted or thrown out to be brought in line with the new settings.
Well he had 101k before his last ship anyway on the high score game, so it really doesn't matter here. I just wanted to see what I could do with that extra ship.

John
User avatar
tar
MARPaholic
MARPaholic
Posts: 1209
Joined: Mon Aug 05, 2002 9:25 am
Location: ohio u.s.a.

Post by tar »

So, weehawk is really John C. of Slither fame.Clone snakes do need to die.
Congratulations on set 1 and 2 scores.
That was fun competition on ripoff. The first couple of attemps at 10,000 were hard. I actually went CRAZY and tore my keyboard up on my back-up computer and made windows go bad and I could'nt fix it for 3 weeks!
Not very good at asteroids deluxe or Space Duel.
I had practiced on Space Fury for about 3 years before I knew about this site. Must had played it over 2000 times since 1998 by now!
I,m working on Cosmic Chasm now. Think I discovered a glitch. Only works on set 2. Look for 1,000,000 on that one soon.
User avatar
tar
MARPaholic
MARPaholic
Posts: 1209
Joined: Mon Aug 05, 2002 9:25 am
Location: ohio u.s.a.

Post by tar »

recent upload
http://marp.retrogames.com/inp/e/2/1/md ... _win78.zip
message
TG; need link to wolf78/current tg mame-lost all data on computer last sat, thanks
-
it plays to 131100 as advertised
but you will notice that there is no recorded speed display.
It does tell end of playback.
-tar
Buttermaker
MARP Seer
MARP Seer
Posts: 788
Joined: Sun May 19, 2002 9:06 am

Post by Buttermaker »

tar wrote:but you will notice that there is no recorded speed display.
It wasn't recorded with WolfMAME.
User avatar
tar
MARPaholic
MARPaholic
Posts: 1209
Joined: Mon Aug 05, 2002 9:25 am
Location: ohio u.s.a.

Post by tar »

Image

o.k.
B.M.
you are right ,
but that means wolf + win are interchangeable.
Buttermaker
MARP Seer
MARP Seer
Posts: 788
Joined: Sun May 19, 2002 9:06 am

Post by Buttermaker »

From the .78 wolfmameplus.txt:
- Regular format INPs can be played back now. Do note that there is no guarantee that
regular MAME INPs will work, although some do. Neo Geo games definitely don't. MAME
Plus Neo Geo INPs are unlikely to work either as WolfMAME doesn't compile in the hacks in
this driver.
Post Reply