Temporarily Archive Hot Chase? - Speed Issues

Discussion about MARP's regulation play

Moderator: BBH

Post Reply
User avatar
Q.T.Quazar
MARP Knight
MARP Knight
Posts: 377
Joined: Sun Jun 08, 2003 10:14 am

Temporarily Archive Hot Chase? - Speed Issues

Post by Q.T.Quazar »

Listed as a bug at mametesters.com, Hotchase plays at about half the speed it's supposed to. I think it's already been completed at MARP; when I was playing it I was nearing completion.

In all fairness, this game should be blocked until it's up to speed, and the scores (mine included :( ) should be zeroed.

Q.T.Quazar
--------------
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
User avatar
DRN
MARP Knight
MARP Knight
Posts: 308
Joined: Wed Mar 06, 2002 10:37 am
Location: Somerset, UK
Contact:

Post by DRN »

Yeah but far from making the game easier, playing at half the speed has made it more difficult in my opinion. Finishing it is definately no easy task. I have spent many a game punching the crap out of my keyboard in frustration as I'm sure you have Q.T judging by your description for your inp :wink:
Darren
User avatar
***PL***
Editor
Posts: 735
Joined: Mon Mar 11, 2002 9:37 pm

Post by ***PL*** »

Over time (i.e. when normal speed is restored), these lower scores will disappear. If full speed helps you, you'll wind up beating your own scores anyway. :)
Post Reply