AlphaMAME 0.69

General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums

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mahlemiut
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Post by mahlemiut »

That "fuzzy pixel thing" looks ten times better than without the "fuzziness". :)
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Post by Chad »

akk, you must be joking, i can't stand the fuzzy pixels! it makes me feel like i'm playing an emulator and not the real thing :)
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Post by Buttermaker »

it does that fuzzy pixel thing that just makes it look awfull kind of like what -direct3d does
-d3d -nofilter
it makes me feel like i'm playing an emulator and not the real thing :)
TV-out without the fuzzy pixels is the way to go. :)
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Post by mahlemiut »

Buttermaker wrote:
it does that fuzzy pixel thing that just makes it look awfull kind of like what -direct3d does
-d3d -nofilter
Not available in the Linux version obviously, although an OpenGL build can disable filtering.

Also, I find that pixels appear uneven without filtering, as I'm often just running MAME in a window while watching it and mIRC or something else at the same time. :) -nofilter is fine for a multiple of the game's original resolution though.
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Post by tar »

I like the fuzzy look of alpha69.It fills the screen space better than the sharp picture.Also you don't get that pop noise when a game boots up.
:arrow: Tunnel Hunt (Atari Original) [David Haywood]
this is now the parent, old set is tunhuntc
src\drivers\tunhunt.c
Can someone correct this entry :?:
A change is needed to make the existing scores tunhuntc.
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Post by Buttermaker »

It fills the screen space better than the sharp picture.
The sharp picture can do that as well: -d3d -nofilter
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Post by mahlemiut »

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Post by mahlemiut »

http://marp.retrogames.com/exe/alphamame-069a-1.zip

Uses the updated 0.69 source released by Haze earlier.

There appears to be some issues with some games. Taito SJ, Arkanoid, Hard Drivin'/STUN Runner, and all Neo Geo games may not playback correctly (if they work at all). Make absolutely sure that INPs recorded with this version playback correctly before uploading them. But you should be doing that anyway, right? :)
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Post by Buttermaker »

In .69 you need -d3d -d3dfilter 0 for a sharp and stretched picture.
Last edited by Buttermaker on Sat Jul 12, 2003 10:24 am, edited 1 time in total.
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Post by mahlemiut »

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Mr. Kelly R. Flewin
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Post by Mr. Kelly R. Flewin »

I KNEW IT! Barry is really STAN LEE! ....

alright... in all seriousness.. I'm kinda curious..

What do you have to do to incorporate these updates into a Mame32 version... or do you have to literally await a release by John IV?

Or is this one of those "limited space" issues?

I'm not complaining... just merely curious... I mean if I had any luck at compiling [which I am 0 for 34 atm] ^^;;


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Just a gaming junkie looking for his next High Score fix.
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Post by mahlemiut »

A GUI version could probably be done, I don't think there'd be any issues with it working. But do note that I am not able to add new options and so on to the GUI, as I can't easily edit the resources (VC5 won't open them), leaving only hand editing. The other ports may have problems with core changes.

I'd still rather stick with just the one version for the source updates if they are going to appear this often.
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Post by mahlemiut »

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Post by Kale »

Well...

Code: Select all

segasyse.c
Changing line 596 to
PORT_ANALOG( 0xff, 0x00, IPT_PEDAL | IPF_PLAYER1, 20, 10, 0, 0xff)
makes Hang-On Jr. more playable.

namcos2.c
Changing lines 1150-1233-1263-1334 from:
PORT_ANALOG( 0xff, 0x7f, IPT_DIAL|IPF_PLAYER1, 70, 50, 0x00, 0xff )
to:
PORT_ANALOG( 0xff, 0x7f, AD_STICK_X|IPF_PLAYER1, 70, 50, 0x00, 0xff )
Fix the dead-zone in the driving games of the Namco System 2 driver(Final Lap,
Suzuka 8 Hours,Lucky & Wild)...
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Mr. Kelly R. Flewin
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Post by Mr. Kelly R. Flewin »

mahlemiut wrote:http://marp.retrogames.com/exe/alphamame-069u3-1.zip

Updated to 0.69u3.
Too cool... um but... I got a question. I actually decided to give compiling a shot one more time, after the tutorial on mametesters.. and after patching [that was a pain to find] to u3, I hit compile and prayed... and it actually.. COMPILED PROPERLY!........... With one catch... my Binary is now 17.2 megs... yours is all of 4.3 or so.... how the f*ck does that work? Could you give some advice on how to decrease the size?

Kelly

[and seriously, if this works, I'd be more then happy to attempt to aid in making win32 Alphamame's on your behalf and just send the finished product to you for review, so you could focus on the Linux and Dos vers... I understand this is a longshot... but I want to be able to help out somehow and am eager to learn]
Just a gaming junkie looking for his next High Score fix.
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