American Football / Basketball Scoring (MARP Definition)

Discussion about MARP's regulation play

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Barthax
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American Football / Basketball Scoring (MARP Definition)

Post by Barthax »

Hi all, OK this is the counterpart to my poll. Just a discussion, I figure, at first about what methods could be considered for scoring games that do not have an in-built scoring mechanism.

Here's the current list that I am aware of:

Straight score
The end score is the number of points scored within the game. I.e., if you score 10-0 in a basketball game, the score is 10. Similarly if you score 10-300 in a basketball game, the score is 10. Obviously, there's no accountability for the skill involved in preventing the opposition scoring.

Difference score 1
The end score is the difference of the score between the two teams. So if you score 10-0, the score is 10. If the score is 10-9, the score is 1. If the score is 10-100 there is no point uploading - it's a negative score. Note that this option does not represent the player's skill at scoring in a tight, but lost, game. For example, if the end score is 300-301 where most people score only 100, there is no accountability for the skill involved in getting such a huge score.

Difference score 2
The end score is based on that of many fighter games already decided upon here at MARP. The end score is the number of points for multiplied by 10, less the number of points against. So for a 10-0 score, the end score is 100. For a 10-10 score, the end score is 90.

Phil's suggestion - base on pc_dbldr
Score = (points for)x10 - (points against)
If you win the match : bonus = 1000xlevel choosen

Examples :
Win level 1 with 71/46 = 1000+710-46 =1664
Win level 3 with 50/46 = 3000+500-46 = 3454
Lost (any level) with 50/72 = 500-72 = 428


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I'm not sure how Phil's suggestion can be applied globally, but for those games with skill levels, I can see the reasoning.
Buttermaker
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Post by Buttermaker »

I'm talking about games where you play one game with normal basketball scoring like NBA Jam and NBA Hangtime. I'm looking at it from a real world basketball perspective.
The end score is the difference of the score between the two teams.
This is the best way to score those games in my opinion.
If the score is 10-100 there is no point uploading - it's a negative score.
Yes, don't upload if you lose.
Note that this option does not represent the player's skill at scoring in a tight, but lost, game. For example, if the end score is 300-301 where most people score only 100, there is no accountability for the skill involved in getting such a huge score.
Since the main object of a basketball game is winning nobody cares how many points you scored in a loss.
Difference score 2
The end score is based on that of many fighter games already decided upon here at MARP. The end score is the number of points for multiplied by 10, less the number of points against. So for a 10-0 score, the end score is 100.
In basketball defense is as important as offense. I don't see why somebody who wins 11-1 should get more points than somebody who wins 10-0.
For a 10-10 score, the end score is 90.
Fortunately there are no draws in basketball. :D
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Post by Buttermaker »

It's about time for new rules...
zlk
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Post by zlk »

For games that actually have a points system, just go by the score the game gives you. For other types of games where the final score is 43-35 or something, the difference between the team's scores seems to be a good way to score these games. It places an equal emphasis on defense and offense.
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Kale
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Post by Kale »

Buttermaker wrote:I'm talking about games where you play one game with normal basketball scoring like NBA Jam and NBA Hangtime. I'm looking at it from a real world basketball perspective.
The end score is the difference of the score between the two teams.
This is the best way to score those games in my opinion.
There's just a problem in NBA Jam series games and it's that crappy computer assistance that the program loves to give to the opponent.So I think that 70-60 *IS* better than 60-50 in that game...
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Post by Buttermaker »

While it's true that it's getting harder to score it's also getting harder to defend. At the beginning of a game your opponent loses the ball when you knock him down once. Later you knock him down four times in a row and he won't lose the ball. Plus the opponent without the ball will knock you down much more later on which makes it much harder to defend.
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