AlphaMAME 0.65

General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums

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mahlemiut
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AlphaMAME 0.65

Post by mahlemiut »

http://marp.retrogames.com/exe/alphamame-065-1.zip (Win32 console)
http://marp.retrogames.com/exe/alphamame32-065-1.zip (Win32 GUI)
http://marp.retrogames.com/exe/alphadmame-065-1.zip (DOS console)

Same as 0.64.x except that the Sokonuke Taisen Game and Shadow Warriors fixes are no longer needed.
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Post by QRS »

Thanks!!
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kfx
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Post by kfx »

Nice work, Thanks.
storm

OS : winXP
cpu : P4 3gzh
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Post by mahlemiut »

http://marp.retrogames.com/exe/alphamame-065-2.zip (Win32 console)
http://marp.retrogames.com/exe/alphamame32-065-2.zip (Win32 GUI)
http://marp.retrogames.com/exe/alphadmame-065-2.zip (DOS console)

- Added 1944: The Loop Master (USA 000620 [works], and Japan 000620 [doesn't work])
- Added Haze's fix for the Kaneko Super nova driver. Puzz Loop panic mode inps should work with this version.
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Post by QRS »

Weeeee! More mame versions :)
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Post by Skyline »

Puzzloop finally fixed. Thanks :)

Heh...now wait until Puzzloop 2 is XORed. We'll have a spiffy new version of Puzzloop which works perfectly and no one'll give a crap about the original anymore
Last edited by Skyline on Sat Mar 08, 2003 10:45 pm, edited 2 times in total.
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Post by mahlemiut »

Skyline wrote:Puzzloop finally fixed. Thanks :)

Heh...now wait until Puzzloop 2 is XORed. We'll have a spiffy new version of Puzzloop which works perfectly and no one'll give a crap about the original anymore 8O
And one that will run at 60fps (or rather 59.whatever fps) for me. :)
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Post by Phil Lamat »

Maybe you will be also able to fix numanath/numanatj playbacks ? it often playbacks fine till the 2nd event, where it seems to crash because of randoms issues for fireballs coming out of the ship
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Post by Francois Daniel »

Phil Lamat wrote:Maybe you will be also able to fix numanath/numanatj playbacks ? it often playbacks fine till the 2nd event, where it seems to crash because of randoms issues for fireballs coming out of the ship
I guess if Barry fix this one, he fix in the same time all Namco System 11 (?) games who don't playback well (as Rolling Thunder 2, Marvel Land, F/A and many others)

I hope he'll make it, but he make a great work yet :)

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Post by mahlemiut »

That would be Nacmo System 1, System 2, NA-1, NB-1 and so on. System 11 is PSX based and I don't see Xevious 3D/G anywhere. :)
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Post by Haze »

replacing the rand() with mame_rand() in machine/namcos2.c might do the trick for the ns2 games, you'll also need to include random.h see previous code
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Post by Francois Daniel »

mahlemiut wrote:That would be Nacmo System 1, System 2, NA-1, NB-1 and so on. System 11 is PSX based and I don't see Xevious 3D/G anywhere. :)
You're right. Shame on me :)

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Post by mahlemiut »

Haze wrote:replacing the rand() with mame_rand() in machine/namcos2.c might do the trick for the ns2 games, you'll also need to include random.h see previous code
Added it. Haven't tested it though.

I don't have time to upload new versions at the moment, will do so later today.
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