mahlemiut wrote:One thing I have done, is played Arkanoid in the arcades. Although I don't think it was in an original Arkanoid cabinet, it was really sensitive.
Yes, but having a different sensitivity of the dial from 1 Arkanoid system to the next doesn't change how you play the game. It just changes how well you can control where the paddle is located.
I have no problem in Cameltry or other games adjusting the sensitivities. It's impossible for those to be consistent between different systems. It's just a shame Cameltry has this issue. Remember Novice stated the controller is set roughly 20 times more sensitive than it usually is. We aren't talking a mild adjustment here...but a ridiculous adjustment. Even then it wouldn't matter as long as how you can play the game hasn't been changed. It does change with Cameltry.
It's not the same. Hitting walls in Camel Try doesn't instantly kill you. Nor does 'warping' make you invincible.
Whether it kills you or not doesn't matter. You can look at walls as a barrier in the game to restrict where you can go. To say screw that and go wherever you want totally defeats the point of the walls and how you play the game. Yes the walls don't kill you but they do restrict your movement...or at least are supposed to.
He did edit that score of his own accord. No one forced him to.
Good to hear that...maybe he is realizing what he is doing himself and will stop trying to see what he can or can't get away with and just play the games as they were meant to be played...in most cases it's very obvious.
He certainly played normally up until that point.
Not sure why that matters.
If you played the first 5-6 worlds of Cameltry on the special course without going into or through any walls but then do the trick the last few levels your final score still reflects you did that. When you actually do it in the game doesn't mean anything.
Probably a hell of a lot less than 99%.
Well, nowadays certainly..but back when the game was first released...I'd bet all had same controllers and same default sensitivity settings that were used. It was sometime later when controllers were breaking down so managers would replace them with other controllers at a cheaper cost etc. was this trick in Cameltry likely discovered..or when custom cabinets were being constructed...which is largely what you will find nowadays. That happens and is very understandable. It's a shame the Cameltry developers didn't realize this so put a max on what the input controller effect could be for maze rotation speed. Many other games the developers did realize this so there is a limit. ...like Marble Madness...there is a limit to how fast you can move that marble...set the sensitivity any higher and it doesn't make the marble go any faster and can actually get to a point where you end up hurting yourself.
Marathon? The time limit doesn't change. If anything, it then takes more skill to finish it in the less time that you have left after leeching.
Geesh, I was applying the marathon point to the tricks in
other games like the Mr.Do example I gave. That Mr. Do trick doesn't go against just "playing the game" yet is banned from being used because it just turns the game and thus high scores into a marathon game..instead of based on who is most skilled. You could likely play for 20 hours even at so-so skill with 255 men to start the game after level 1. I wasn't applying that to Cameltry.
It was a way of saying tricks in games spoil the games and if the trick(s) are allowed for those games it spoils the competition and meaning of what a high score is. MARP has clearly shown this is how MARP handles it. It's no longer a way to judge who is better at the game. This Cameltry trick clearly does that....whether you think it's a legal part of the actual game or not.
Camel Try isn't Chess either. Nor is it Ms Pacman, or anything else.
True...I wasn't saying it was. It was just an example of how games have a set of rules that are pretty apparent to gamers.
Going through walls in Cameltry is like adding an option/special rule to a game that clearly isn't in the default rules of play for the game. MARP has the default where anything goes...when the default should be you play the game under the rules presented and that make logical/common sense. If you have something different than that you want approved for game play then we discuss it and vote on it and if 66% approve of it then it's allowed. That's a lot different than 66% having to say that isn't allowed and if that doesn't pass it is allowed...when that clearly isn't in the rules of the game. Cameltry demonstrates quite clearly how the game is played in the demo/attract mode and within the training cousre where it gives quite detailed instructions and tips for playing.
If warping through walls was part of the game they would have shown that in the demo or instructions in the demo mode or playing through the training mode. If you were supposed to actually go through walls it would have had a special world where it states there are some shortcuts by going through walls. That would clearly then be a part of the game for certain spots where it allows you to do through the wall...like secret/hidden feature in the game.
The game has nothing along those lines. It's 100% clear making your ball go into and through the walls shouldn't be part of the
honest(rule 1c) way of playing the game. It's common sense.
Maybe having a split on the romsets for using the trick is an idea. Somewhat like the *pac*-fast splits. I'm sure that the speedup cheats aren't exactly kosher by your reasoning.
I am lenient. Even if this poll results in that trick being allowed or not, I would hope MARP would consider having a separate scores listing for playing the game using that trick...so for the other sets of scores we could continue to play the actual game without using that trick. That way nothing is lost. You would get to see who are the best at playing the actual game and who are the best playing it using the trick.
I wouldn't have a problem with that.
As far as the pacman-fast stuff....actually there were and still are a lot of "turbo" games of those around. If you find mspac games nowadays there seems to be a good chance you will see it's a turbo version instead of regular mspac.
When you play mspac in mame with that speedup cheat dip switch set to on that is exactly what you are playing... turbo mspac...so each of those rom sets really has 2 games in it...regular speed and turbo speed for playing the game as we saw in arcades.
It's very kosher.
Many other games have different games within the 1 rom set also. mschamp has Champion Edition and Super Zola Pac Gal...similar games but different mazes for each of those variants.
..many games MARP breaks and lists separate for each course like Cameltry because why? Because to group them all together as one score listing wouldn't be fair competition. All the top scores would be using the same course most likely....you wouldn't get to see any examples of playing the game on the other courses so you would be missing something. The same goes for this trick. If allowed and listed with regular scores soon all the top scores would just be playing using the trick..and not seeing how skilled players can be that actually go through the actual mazes etc. and not through the walls.
You could almost think of using this trick in Cameltry to go through the walls as changing the courses...so a separate listing for playing each course that way makes a lot of sense.
If the editors agree to list a separate cameltry set allowing the trick so the scores using the trick are kept as separate records I think that would satisfy all where this poll is pretty much moot.