I don't believe that for one minute!

What I'm saying is polls about bugs and tricks must follow the same reasoning and be decided by game and not a general rule.
Moderator: BBH
do you mention to 300 million points bug at paperboy?***PL*** wrote:Novice, you mean all Japanese players accept everything (bugs & cheats)???
I don't believe that for one minute!So for example the Grandstand trick in Paperboy is acceptable over there?
You don't get it. Everything in gameplay is legal until a vote to ban the technique passes by 2/3.Novice wrote:I think so.zlk wrote:Does this mean the poll to reject this poll is also null and void?
everyone can make new poll and only uploader will become victim.
of course no one want to be it.
so marp won't get new trick challenger.
Every game should have a record -- that's why sometimes special rules are needed to prevent cheating (bug & trick exploitation) and get real scores.Novice wrote:do you mention to 300 million points bug at paperboy?***PL*** wrote:Novice, you mean all Japanese players accept everything (bugs & cheats)???
I don't believe that for one minute!So for example the Grandstand trick in Paperboy is acceptable over there?
such kind of tricks/endless leeching find, the game is recognized as
no-record game.
it is the reason why u.n.squadron(area88) does not have record.
This is what I and many other members don't understand. Look at rule 2c in the MARP rules. It suggests that all tricks that are equivalent to cheating(not playing the game under it's intended rules) are not allowed.***PL*** wrote:You don't get it. Everything in gameplay is legal until a vote to ban the technique passes by 2/3.
Only because of the above.....only 40% approved of that "cheating" method of playing Outrun...yet that was enough for it to be approved?You should not complain, your Outrun offroad trick was not banned.
your interpretation of intended gameplay is biased. For a global default, Intended game play could almost always means finishing the game. Hisa finished the game, just just did it in a way "different" than other people did it. I would think it requires a vote to see if the trick is NOT acceptable if the game is finished.LN2 wrote: This is what I and many other members don't understand. Look at rule 2c in the MARP rules. It suggests that all tricks that are equivalent to cheating(not playing the game under it's intended rules) are not allowed.
Therefore it would require 66% to approve that different method of playing the game using the trick.
Yes, tricks can be cool. MARP has a nice page for tricks to show them off.LordGaz wrote:To be honest I think tricks and bugs add spice to a game
That's your belief. I think if they knew of that bug they likely figured it wouldn't matter. Manufacturers wanted their games to be popular thus tons of units bought by various arcades, if some bug actually assists that it's more money for them. Most manufacturers don't give a crap about records and high scores.I believe the programmers knew about the offroad gear up/down 'bug' and left it in intentionally. It sort of separates the casual players from the élite who want to persue the truth in a game and milk everything out of it.
Ok, let's apply that to Cameltry...cuz I had earlier in the other Cameltry thread. I'll present it here too then. All the inps for the top scores Cameltry would sooner or later all be using that warping through walls trick to do what Novice did and beyond to get the high score. Now suddenly, the high score isn't based really on how well you can play real parts of the game like crushing blocks and getting through the mazes very cleanly and quickly, but instead just your ability to do the trick and get in those tiny spots with the bumper to get millions...and you twiddle your thumbs for 50 seconds while getting 2 million off a bumper before you warp back out of that spot. Novice isn't doing anything when that ball is against that bumper.Now be honest, are you going to let this kid get away with it? Of course not! From now on you are going to use that trick/bug to it's full potential.
Yes, it's cool for showmanship etc. It's not for records though.Other people will watch in amazement as you play even though this is not the way the game was intended to be played.
Actually it's not the emulation that's at fault. As Novice said, for Cameltry arcade machines that had modified controllers you could do this same trick. That's his justification for allowing the trick. However, as he also stated the original controller settings for the arcade don't allow the trick. It's just a flaw the manufacturer had the rotation speed limited by the controller hardware instead of some max in the software/code.Cameltry IMO is a different kettle of fish. It is the emulation that is the problem here, you can crank up the analogue settings.
do not worry!LN2 wrote:Novice said the game maxes out at 9,999,990 and people have done this at the special and expert course levels. Now for MARP you might have a few all tied at 9,999,990....oh yeah...all tied...no competition at all then. Once you reach 9,999,990 there is no reason to play the game again cuz your score can't be beat. All fun lost versus playing it the normal way where you can still perhaps get a slightly higher score...a run even slightly closer to perfect.
ok, so where is your 1 million point game playing it without using the trick? I'd love to see that.Novice wrote:before this trick was found,record of normal iron ball game was more than 1.1m.
Don't get me wrong, I just think that during testing this bug would have been found and reported but the development team chose to leave it in reasoning that if someone wants to use it as a trick then good luck to them.LN2 wrote:That's your belief. I think if they knew of that bug they likely figured it wouldn't matter. Manufacturers wanted their games to be popular thus tons of units bought by various arcades, if some bug actually assists that it's more money for them. Most manufacturers don't give a crap about records and high scores.I believe the programmers knew about the offroad gear up/down 'bug' and left it in intentionally. It sort of separates the casual players from the élite who want to persue the truth in a game and milk everything out of it.
I agree to a point. In your holiday camp/seaside family fun competition then yes but in a more serious competition where only hardcore gamers remain, the contestants might approach the referees and agree to allow or disallow certain tricks.LN2 wrote:However, if that arcade were to have a special contest for the game and knew about that rule they _might_ choose to not allow that type of play for the contest.
Yes I realized this soon after I posted. In this case I change my view to allow the trick because you could plug in a modified controller with some sort of dynamic adjustable sensitivity which would also justify the changing of the analogue settings mid-game.LN2 wrote:Actually it's not the emulation that's at fault. As Novice said, for Cameltry arcade machines that had modified controllers you could do this same trick. That's his justification for allowing the trick. However, as he also stated the original controller settings for the arcade don't allow the trick. It's just a flaw the manufacturer had the rotation speed limited by the controller hardware instead of some max in the software/code.Cameltry IMO is a different kettle of fish. It is the emulation that is the problem here, you can crank up the analogue settings.
See above, I don't really see the logic behind not allowing changing of the analogue settings mid-game. What if there was part of the maze that needed more sensitive movement and you were using the keyboard? Then you should be allowed to change the settings accordingly.LN2 wrote:I'm surprised his inp isn't already zeroed out though cuz he admitted changing the sensitivity of the controller during the game which is clearly something not allowed. A few others have already posted it should be zeroed out because of this. However, if that is done he will just play it again using the trick but not change the sensitivity...can easily have 1 high sensitivity for warping with the key and another low sensitivity for playing the rest of it with the "dial"/mouse. That's also something the arcade game wouldn't have.
??? Why would knowing you can hack up the arcade machine putting a different controller on it that allows you to cheat at the game make you change your view and accept cheating at the game?LordGaz wrote:Yes I realized this soon after I posted. In this case I change my view to allow the trick because you could plug in a modified controller with some sort of dynamic adjustable sensitivity which would also justify the changing of the analogue settings mid-game.
Nope you wouldn't be allowed to change the settings at all during a game....only in between games.See above, I don't really see the logic behind not allowing changing of the analogue settings mid-game. What if there was part of the maze that needed more sensitive movement and you were using the keyboard? Then you should be allowed to change the settings accordingly.