more potential unplaybackable farting attackers for the stack:
http://marp.retrogames.com/inp/adov_fgh ... _win60.zip
the clone playsback fine to advertised score.
http://marp.retrogames.com/inp/adov_fa_34500_win60.zip
fighter and attacker
Moderator: Chad
fighter and attacker
-skito
- Francois Daniel
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Re: fighter and attacker
http://marp.retrogames.com/inp/adov_fgh ... _win60.zip -> 55000
http://marp.retrogames.com/inp/adov_fa_34500_win60.zip -> 33800
http://marp.retrogames.com/inp/adov_fa_34500_win60.zip -> 33800
Last edited by Buttermaker on Thu Dec 12, 2002 12:44 pm, edited 1 time in total.
i get 67200 as well so i'll give him the benefit of the doubt.
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
and as to a response to the comment that the scoring system for this game is "silly" to: 'record the score of the played back inp rather than the score you got when you recorded'. this is REALLY the scoring system for ALL games, you shouldn't just blindly make recording with out playing it back or you'll bound to be a playbacker problem for others. Besides, I've learned a ton of new thing watching myown recordings let alone other's, it's good to playback.
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
and as to a response to the comment that the scoring system for this game is "silly" to: 'record the score of the played back inp rather than the score you got when you recorded'. this is REALLY the scoring system for ALL games, you shouldn't just blindly make recording with out playing it back or you'll bound to be a playbacker problem for others. Besides, I've learned a ton of new thing watching myown recordings let alone other's, it's good to playback.
-skito
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AND GUESS WHAT i can do to get 142600????
ctrlr hotrodse
in mame.ini, sorry guys that DOES affect playacking. I wonder if having a different controller affects the order of bits in the inp frame, i didn't think so... but something is doing something either with seeding game play or altering input.
ctrlr hotrodse
in mame.ini, sorry guys that DOES affect playacking. I wonder if having a different controller affects the order of bits in the inp frame, i didn't think so... but something is doing something either with seeding game play or altering input.
Last edited by Chad on Sat Dec 14, 2002 7:16 pm, edited 1 time in total.
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Re: fighter and attacker
i have to 67200, nothing special with controller, so confirming your decision.