fighter and attacker

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

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Chad
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fighter and attacker

Post by Chad »

more potential unplaybackable farting attackers for the stack:

http://marp.retrogames.com/inp/adov_fgh ... _win60.zip

the clone playsback fine to advertised score.

http://marp.retrogames.com/inp/adov_fa_34500_win60.zip
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Francois Daniel
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Post by Francois Daniel »

It playback until 55000 with dmame 0.62.

François
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Re: fighter and attacker

Post by Buttermaker »

Last edited by Buttermaker on Thu Dec 12, 2002 12:44 pm, edited 1 time in total.
SJK
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Post by SJK »

I got it to 67200 with win60...
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Chad
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Post by Chad »

i get 67200 as well so i'll give him the benefit of the doubt.

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0

and as to a response to the comment that the scoring system for this game is "silly" to: 'record the score of the played back inp rather than the score you got when you recorded'. this is REALLY the scoring system for ALL games, you shouldn't just blindly make recording with out playing it back or you'll bound to be a playbacker problem for others. Besides, I've learned a ton of new thing watching myown recordings let alone other's, it's good to playback.
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Post by Buttermaker »

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Chad
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Post by Chad »

heh, i get 141000 with win98 and XP.
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Post by Chad »

AND GUESS WHAT i can do to get 142600????

ctrlr hotrodse

in mame.ini, sorry guys that DOES affect playacking. I wonder if having a different controller affects the order of bits in the inp frame, i didn't think so... but something is doing something either with seeding game play or altering input.
Last edited by Chad on Sat Dec 14, 2002 7:16 pm, edited 1 time in total.
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Post by Buttermaker »

I just commented out ctrlr in my .ini and guess what: 141000. :o
Q. T. Quazar
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Re: fighter and attacker

Post by Q. T. Quazar »

i have to 67200, nothing special with controller, so confirming your decision.
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