Good reason to use nvram

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

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Alpha
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Good reason to use nvram

Post by Alpha »

I would like to record an umk3 game with Ermac. Since Ermac is a hidden character (can only be unlocked after a code) I would need the nvram file for correct playback. So I guess I have to do the following:
1 - save the nrvram file where Ermac is unlocked
2 - start my record with Ermac
3 - put the old (=saved) nvram (not the new one) together with the new inp file in a zip file
4 - for correct playback: use both the inp and the nvram file

Am I correct or doesn't it make any sense at all?
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Post by mahlemiut »

That would be fine by me only if it is absolutely necessary. If the code can be done as part of the recording, and doesn't require a reset (inps don't store resets unless there's a specific input for it) to take effect, then just include the code as part of the recording.

I don't know UMK3 at all (MK is not my thing) so I don't know how Ermac would be activated/selected.
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Post by Chad »

I agree, if you just want to show a trick or tip nvram submitals are fine, just make sure you include them in the zip. and plus if you can "make" an nvram you can record the moves to do it starting from an empty nvram so it definitely would only be a convience for you and an inconvenience for all the users that want to playback the recording.

i don't know mk at all but in general i'd say just do the codes in the recording before you play the hidden character and thus stay with in the rules and make the recording easier to playback for all.
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Post by mahlemiut »

Certainly, if it is possible to use Ermac without needing NVRAM, then definitely don't use NVRAM. But if it does, then also make sure you mention that in the description, along with the reason for using it.
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Post by BBH »

Well, using Ermac or one of the other hidden characters in UMK3 (or Smoke in MK3) would require playing two games, because to put in the code you have to do it on the "Ultimate Kombat Kode" screen, which shows up only at Game Over. This is how it would work:

1. Start a game, and lose on purpose to the first character.

2. Ultimate Kombat Kode screen comes up, put in the code for Ermac (or whoever)

3. Start a new game with the unlocked character.

Although this violates the one-credit rule, I think it should be allowed as long as you're just forfeiting the first match for the chance to put the Kode in. After that it counts for real.

The other downside of this is that it's a little time-consuming, and not very interesting for the person watching the recording to see the kode put in. And then if you end up messing up on your game afterwards, you have to go through that process again from the beginning, which is kinda pointless.

Maybe there should be a poll about this?
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re....

Post by AL »

Heh...and while we're at it , a poll also for the legitimacy of allowing NVRAM to be used for Hyper Sports uploads ?


This 'poll thing' could get really out-of-hand .


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Post by Alpha »

I don't know mk at all but in general i'd say just do the codes in the recording before you play the hidden character and thus stay with in the rules and make the recording easier to playback for all.
That was my first idea too, but when entering the code without having the nrvram folder, the code did not make Ermac available. With the nvram folder it worked just fine. And like BBH says, one can only enter that code after one loses a game. So even if it would work without nvram it would be boring for playback any way. So maybe I'll better stick with the other players ... ?
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Post by Chad »

i'd say if you have to burn a credit to enter the code, if it's just for entering the code, that seems like an easier rule to dissuade than the nvram one, but i guess that should be decided by a vote. there's also the issue: does ermac make the game completely easy and thus sort of less challenging to get a higher score? His name sounds like a sleestack.

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Last edited by Chad on Wed Aug 21, 2002 1:39 pm, edited 1 time in total.
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Post by Alpha »

there's also the issue: does ermac make the game completely easy and thus sort of less challenging to get a higher score? His name sounds like a sleestack.
Finishing umk3 with Ermac is not extremely difficult, but you certainly need some practice. It's just that I used to fight with Ermac on the arcade machine years ago. I like his moves. The easy way to finish the game is with Smoke, but that's not a challenge :).
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Post by roncli »

Well, I recommend to use what comes with the game on one credit. I don't feel that playing a game with a secret character is worth getting past either the NVRAM rule or the one credit per game rule. I'd love to use the Level 8 Warp track in Crystal Castles, but hey, that requires 2 credits, oh well.

But that could just be me. :)
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