Baseball Scoring System - Second Round.
Moderator: BBH
Baseball Scoring System - Second Round.
There was no majority in the first vote. Therefore we try again excluding scoring system No. 2, because it got the least votes. This means only 2 scoring systems in this poll.
Here comes a reminder of them.
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Scoring System No.1 by Roncli:
100 for a win, 50 for a draw, and 0 for a loss. If you win, add the point difference to the score.
Player 5, Computer 5 - 50 points for a draw.
Player 40, Computer 0 - 100 points for a win plus 40 points difference, 140 total.
Player 0, Computer 40 - 0 points for a loss.
Player 40, Computer 20 - 120 points for a win plus 20 points difference, 120 total.
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Scoring System No.3 by Matt Denham:
Formula: 1000 * (player's score + 1) * (player's score - computer's score) / (loser's score + 1)
Examples:
Player 8, Computer 3: 1000 * (8+1) * (8-3) / (3+1) = 11,250
Player 6, Computer 0: 1000 * (6+1) * (6-0) / (0+1) = 42,000
Player 11, Computer 1: 1000 * (11+1) * (11-1) / (1+1) = 60,000
Player 4, Computer 14: 1000 * (4+1) * (4-14) / (4+1) = -10,000
Player 5, Computer 6: 1000 * (5+1) * (5-6) / (5+1) = -1000
Player 0, Computer 1: 1000 * (0+1) * (0-1) / (0+1) = -1000
Pros: Ties are almost impossible, and, for the most part, final scores are relatively logical (shutouts are worth the most of any game where you score a certain number of runs, and games are worth more the more runs you score).
Cons: Games where the player loses are worth negative amounts of points (and losses by N runs are worth simply N*(-1000)).
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This vote will run for 7 days.
Here comes a reminder of them.
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Scoring System No.1 by Roncli:
100 for a win, 50 for a draw, and 0 for a loss. If you win, add the point difference to the score.
Player 5, Computer 5 - 50 points for a draw.
Player 40, Computer 0 - 100 points for a win plus 40 points difference, 140 total.
Player 0, Computer 40 - 0 points for a loss.
Player 40, Computer 20 - 120 points for a win plus 20 points difference, 120 total.
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Scoring System No.3 by Matt Denham:
Formula: 1000 * (player's score + 1) * (player's score - computer's score) / (loser's score + 1)
Examples:
Player 8, Computer 3: 1000 * (8+1) * (8-3) / (3+1) = 11,250
Player 6, Computer 0: 1000 * (6+1) * (6-0) / (0+1) = 42,000
Player 11, Computer 1: 1000 * (11+1) * (11-1) / (1+1) = 60,000
Player 4, Computer 14: 1000 * (4+1) * (4-14) / (4+1) = -10,000
Player 5, Computer 6: 1000 * (5+1) * (5-6) / (5+1) = -1000
Player 0, Computer 1: 1000 * (0+1) * (0-1) / (0+1) = -1000
Pros: Ties are almost impossible, and, for the most part, final scores are relatively logical (shutouts are worth the most of any game where you score a certain number of runs, and games are worth more the more runs you score).
Cons: Games where the player loses are worth negative amounts of points (and losses by N runs are worth simply N*(-1000)).
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This vote will run for 7 days.
Frankie
Since this poll involves a lot of recordings and is still close, I would like to extend this poll so that the four people that voted in the first poll (and haven't voted here yet) can vote in this one.
jbd41
rough
seymore
jmd
Does anyone have any objections? I.e. does anyone think the people who didn't vote in this one really just didn't want to vote a second time?
I've notified these four people via personal messages, hopefully they can vote today before the dead line, but i really don't see why they shouldn't be allowed to vote because the 2nd poll got lost in the board to them (only the 1rst poll was mentioned in the news page on the marp site.)
jbd41
rough
seymore
jmd
Does anyone have any objections? I.e. does anyone think the people who didn't vote in this one really just didn't want to vote a second time?
I've notified these four people via personal messages, hopefully they can vote today before the dead line, but i really don't see why they shouldn't be allowed to vote because the 2nd poll got lost in the board to them (only the 1rst poll was mentioned in the news page on the marp site.)
-skito

On a similar note, MARP Editors are in the process of deciding a minimum number of participation votes for public polls. Two votes just doesn't do it.

- roncli
- MARPaltunnel Wrists
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We already ran a poll with three options. Adding another option would be going backwards, and I would contend that we would have to bring Chad's option back in to be fair.
That's not to mention that Phil's option ranks 10 on the lame-o-meter. If that were the case, I'd run up the score infinitely in extra innings and let the defense catch up just so I can have thousands of points, regardless if I win the game or not. Baseball is one of the few sports games I know of with unlimited time to score points in (if you can avoid outs, you can avoid ending the game), and that needs to be considered before we go adding options that reward you for running up the score.
Now, I'm all in favor of extending the poll and requiring a minimum number of votes, but I'm more in favor of just seeing this get over with.
That's not to mention that Phil's option ranks 10 on the lame-o-meter. If that were the case, I'd run up the score infinitely in extra innings and let the defense catch up just so I can have thousands of points, regardless if I win the game or not. Baseball is one of the few sports games I know of with unlimited time to score points in (if you can avoid outs, you can avoid ending the game), and that needs to be considered before we go adding options that reward you for running up the score.
Now, I'm all in favor of extending the poll and requiring a minimum number of votes, but I'm more in favor of just seeing this get over with.
-roncli
- roncli
- MARPaltunnel Wrists
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First of all, I never wrote that. If you're gonna quote me, quote me right.
Secondly, I never have wanted games to be worth different amounts based on the number of innings played. RunsFor - RunsAgainst is optimal. 1000 * (player's score + 1) * (player's score - computer's score) / (loser's score + 1) is tolerable, as you have no advantage or disadvantage by playing longer or shorter periods of time. 10*RunsFor - RunsAgainst is ludicrous, and allows for 1000+ points if you can control the game good enough.
My suggestion remains... restart the poll with the same options, but get Barry to advertise it on the front page.
Secondly, I never have wanted games to be worth different amounts based on the number of innings played. RunsFor - RunsAgainst is optimal. 1000 * (player's score + 1) * (player's score - computer's score) / (loser's score + 1) is tolerable, as you have no advantage or disadvantage by playing longer or shorter periods of time. 10*RunsFor - RunsAgainst is ludicrous, and allows for 1000+ points if you can control the game good enough.
My suggestion remains... restart the poll with the same options, but get Barry to advertise it on the front page.
-roncli