Discussion of playback questions / problems. Any recording where people have playback problems should appear here.
Moderator: Chad
kfx
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by kfx » Tue Jul 23, 2002 8:32 pm
Weir stuff is happening with this recording, firs the game starts with 1.000.000 points, maybe that´s an emulation bug, it takes awhile b4 he gets more points so it should be right.
The more serious thing is, that it looses synch on lap 3, the bike crashes a few times, and then the game goes into test mode or something.
http://marp.retrogames.com/inp/plf_hang ... _m36b2.zip
kfx
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by kfx » Tue Jul 23, 2002 8:45 pm
Same proble as the one above, only difference is that the crasches is on lap 2. Does not matter if the sound is on or off.
Might be a problem with MAME36b2 as both recordings was done with this version.
http://marp.retrogames.com/inp/db_hango ... _m36b2.zip
roncli
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by roncli » Wed Jul 24, 2002 12:38 am
Anyone wanna bet ten bucks he's looking at the high score?
Player 1 score is on the right side in this game.
-roncli
kfx
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by kfx » Wed Jul 24, 2002 5:17 am
Well, you might be right, well in fact you are, damn.
But they still crash in playback.
Chad
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by Chad » Wed Jul 24, 2002 11:29 pm
both of these playback perfectly with sound and win98, i can only play these back with out sound in XP but they crash at 6Mill or so, they play to full scores with win98 and dos mame.
-skito
kfx
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by kfx » Thu Jul 25, 2002 7:32 am
I just tried them again and still no luck, they both get out of synch and ends in diagnosticks mode.
Chad, are you using win98se? that is the one I am using.
Chad
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by Chad » Fri Jul 26, 2002 1:16 am
yes, win98se cfg included.
-skito
kfx
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by kfx » Fri Jul 26, 2002 8:35 am
Thanks, I will try that one. Can you explain what this is doing?
# was sampleratedetect = no
# was resamplefilter = no
sampleratedetect = yes
resamplefilter = yes
#samplerate = 11025
samplerate = 22050
#samplerate = 44100
roncli
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by roncli » Fri Jul 26, 2002 12:16 pm
Any line beginning with a pound sign (#) is commented out, and will be ignored by MAME.
-roncli
kfx
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by kfx » Fri Jul 26, 2002 12:51 pm
OK, thanks.