http://marp.retrogames.com/inp/rcl_alph ... mame61.zip
Loses sync early on (around 706k or so).
http://marp.retrogames.com/inp/rcl_alph ... mame61.zip
http://marp.retrogames.com/inp/rcl_mhav ... mame61.zip
Both either crash/hang the game, or go to test mode.
Frameskip certainly seems to affect this game, and I tried each with the -noafs switch, using the Win32 commandline version of MAME.
Major Havoc / Alpha One
Moderator: Chad
Major Havoc / Alpha One
- Barry Rodewald
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MARP Assistant Web Maintainer
