Super Breakout
Moderator: BBH
- roncli
- MARPaltunnel Wrists
- Posts: 514
- Joined: Thu Apr 25, 2002 12:49 pm
- Location: Pittsburg, CA
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Super Breakout
In Super Breakout, you have the progressive game as the default, but if you select one of the other games (see "Input (this game)" for the keys that change to the other games), you can choose from the doubles game and the captives game as well.
In this case, since the type of game you play is selectable in the game, I'm suggesting splitting it up into Progressive, Doubles, and Captives.
In this case, since the type of game you play is selectable in the game, I'm suggesting splitting it up into Progressive, Doubles, and Captives.
-roncli
- roncli
- MARPaltunnel Wrists
- Posts: 514
- Joined: Thu Apr 25, 2002 12:49 pm
- Location: Pittsburg, CA
- Contact:
http://www.klov.com/S/Super_Breakout.html
Doubles means two paddles, two balls at a time, one player.
Captives means one paddle, one ball at a time, two captive balls (the game actually calls it cavity), one player.
Progressive means one paddle, one ball at a time, and the board progresses down as play proceeds.
The whole point of Super Breakout was that it was "three games in one." While it may not be completely intuitive in MAME, it was simple in the arcades. Just use a dial to select the game you want. It doesn't HAVE to prompt you, it was in the controls. I understand why not to split games on DIP switches, but it seems kind of odd that MARP wouldn't allow these modes of such a classic game on the single criteria that it isn't selectable on the screen. Which is why I brought it up for vote.
Doubles means two paddles, two balls at a time, one player.
Captives means one paddle, one ball at a time, two captive balls (the game actually calls it cavity), one player.
Progressive means one paddle, one ball at a time, and the board progresses down as play proceeds.
The whole point of Super Breakout was that it was "three games in one." While it may not be completely intuitive in MAME, it was simple in the arcades. Just use a dial to select the game you want. It doesn't HAVE to prompt you, it was in the controls. I understand why not to split games on DIP switches, but it seems kind of odd that MARP wouldn't allow these modes of such a classic game on the single criteria that it isn't selectable on the screen. Which is why I brought it up for vote.
-roncli
sbrkout version added
Again 2 paddles is a 2 player game which is not allowed to count against LB standings. Sorry!! In any event, I've added the other one.
sbrkout-c "Super Breakout (Cavity)"
sbrkout-c "Super Breakout (Cavity)"
Wait wait wait - hold on now - doubles is NOT a two-player simulataneous game. Did either Pat or JoustGod try it out? I inserted ONE credit, hit the ONE player button, and moved the mouse around, and BOTH paddles moved. Not only that, I inserted TWO credits, hit the TWO player button, and moved the mouse around, and BOTH paddles moved. When I lost both balls, it was player two's turn to move BOTH paddles around. Therefore, the two-player version is like the one-player version of doubles, with alternating turns.
In addition, the input (this game) selection asks for keys for only one paddle, and the analog settings talk about the dial for only one paddle.
So I respectfully ask to research the issue more carefully and split up the game correctly.
Thank you for your attention.
In addition, the input (this game) selection asks for keys for only one paddle, and the analog settings talk about the dial for only one paddle.
So I respectfully ask to research the issue more carefully and split up the game correctly.
Thank you for your attention.
Gameboy9 - Founder and coordinator of MARP Time Trials and Olympiad
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Hmmm...appears I made my comments based on Ron's initial description. It is easy to presume a two-player game when the word "doubles" is used. After checking it out as suggested by GB9, "doubles" in this case does not mean "two-player". I think Pat will find the same thing I did once he gives it a run-through. That being the term "doubles" in this case merely is describing a one-player, double-paddle game.
I stand corrected.
I stand corrected.
New sbrkout games
OK, the the games were added as follows:
sbrkout-p "Super Breakout (Progressive)"
sbrkout-d "Super Breakout (Double)"
sbrkout-c "Super Breakout (Cavity)"
Note the word Double rather than Doubles, hence the confusion!
sbrkout-p "Super Breakout (Progressive)"
sbrkout-d "Super Breakout (Double)"
sbrkout-c "Super Breakout (Cavity)"
Note the word Double rather than Doubles, hence the confusion!
I'm wondering if breakout goes down the line like pong - ran with no files to download whatsoever - maybe it's run off those microchip things, so it won't be emulated by the MAME squad...
Gameboy9 - Founder and coordinator of MARP Time Trials and Olympiad
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net
Founder - Home Action Replay Page - http://www.homeactionreplay.org
http://gameboy9.marpirc.net