http://replay.marpirc.net/inp/f/7/6/wmd ... olf106.zip
He's doing what I think is clearly excessive leeching at the end of the first level of some loops by intentionally not killing the mothership when it comes out for a very prolonged period of time to get more points. Stages which I think are clearly excessive are:
Stage 1 - Over 11 minutes, of which 10 minutes of it are after the mothership is out and he's just flying around shooting planes and avoiding killing the mothership.
Stage 6 - Almost 9 minutes, almost all of it after the mothership has come out
Stage 21 - Almost 10 minutes, almost all of it after the mothership has come out.
Renzo's recording was DQed for similar end of stage leeching per this thread: viewtopic.php?p=32950#32950
TG allows indefinite leeching on Time Pilot, but MARP does not. It is natural to point press stages on Time Pilot, but since it has no timer it can't be excessive without violating MARP rule 2(h):
A rule of thumb I try to use on Time Pilot is to avoid playing any stage longer than 10,000 frames (which is 2 minutes 47 seconds). This isn't a MARP rule, but in practice I find this gives some leeway to skillfully point press levels 1 and 2 of each loop, without IMO violating rule 2(h). If you're allowed to stay at the end of level 1 of loops indefinitely without advancing, I find the game an easy marathon (and in fact played to 13M+ this way back in the 80's).Point or life leeching is strongly discouraged, and banned on some games, as described in the banned techniques list, or in the specific game's special rules. You cannot continuously gain points without some degree of risk and you must keep moving to complete a level.
Mike, welcome to MARP and thanks for the replay! I hope you submit an alternate replay that tones down the leeching to comply with MARP rules. You reached stage 32, so you're clearly very good at the game!
Regards,
George