Golden Era Game of the Week 9/2/06: Lost Tomb
Moderators: Marco Marocco, Weehawk
Golden Era Game of the Week 9/2/06: Lost Tomb
Golden Era Game of the Week
See introduction here
The Game: Lost Tomb
romname: losttomb
Screenshot:
(click to see current MARP scores)
Reward: $50 (usd)
Deadline for submission to MARP: September 8, 2006 2359 hours GMT
Further Bounty: $100 for finishing the game by November 30, 2006. {Edited to increase time limit.}
Surprised this one was not more popular with the Robotron/Smash TV crowd.
Wasn't able to find much on the web devoted to this one either. Some good info on the much-maligned KLOV:
http://www.klov.com/game_detail.php?let ... me_id=8456
Starcade video clip:
http://www.flurl.com/item/Lost_Tomb_u_177328
Random prize: One player submitting, selected randomly from those who do, will receive a Golden Era Game of the Week wall clock:
Use WolfMAME .106
On Deck game: Imago
See introduction here
The Game: Lost Tomb
romname: losttomb
Screenshot:
(click to see current MARP scores)
Reward: $50 (usd)
Deadline for submission to MARP: September 8, 2006 2359 hours GMT
Further Bounty: $100 for finishing the game by November 30, 2006. {Edited to increase time limit.}
Surprised this one was not more popular with the Robotron/Smash TV crowd.
Wasn't able to find much on the web devoted to this one either. Some good info on the much-maligned KLOV:
http://www.klov.com/game_detail.php?let ... me_id=8456
Starcade video clip:
http://www.flurl.com/item/Lost_Tomb_u_177328
Random prize: One player submitting, selected randomly from those who do, will receive a Golden Era Game of the Week wall clock:
Use WolfMAME .106
On Deck game: Imago
Last edited by Weehawk on Sun Sep 03, 2006 4:47 pm, edited 1 time in total.
John Cunningham (JTC)
very hard to finish, i think
Room 12 - 32 650
wolf106
LCF
Room 12 - 32 650
wolf106
LCF
- Attachments
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- losttomb_lcf_room12_32650.zip
- (20.91 KiB) Downloaded 787 times
"Bury me with my money", Simon GREEDWELL from "SUNSET RIDERS" / Xanadu71=LeClaqueurFou
http://www.twitch.tv/xanadugcp WR attempts, follow me !
http://www.twitch.tv/xanadugcp WR attempts, follow me !
- Gerhard S
- MARP Serf
- Posts: 155
- Joined: Tue Jun 29, 2004 1:33 pm
- Location: GERMANY INGOLSTADT
- Contact:
27100 Room 9
Gerhard Schindler
Gerhard Schindler
- Attachments
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- losttomb_27100_wolf106.zip
- (14.84 KiB) Downloaded 769 times
Gerhard & Crew Pinballs
http://schindler-gerhard.de/
http://schindler-gerhard.de/
I was being facetious, and judging on past record.sikraiken wrote:Did he submit something to you already? D: I'm working on something too, unless he's already done it...Weehawk wrote:Perhaps destructor will explain the optimal method to us after he collects the further bounty.xanadu71 wrote:very hard to finish, i think
Have no actual knowledge whether he's even played this or not.
John Cunningham (JTC)
Note, all:
MARP submissions seem to be working again.
Direct link in case the index isn't working at any given moment:
http://marp.retrogames.com/index.cgi?tu ... mode=fetch
MARP submissions seem to be working again.
Direct link in case the index isn't working at any given moment:
http://marp.retrogames.com/index.cgi?tu ... mode=fetch
John Cunningham (JTC)
I think the chances of anyone ever finishing this on 1 credit are pretty much NIL... including DES..... I just spent several hours using multiple continues and gave up trying to get to see the "big surprise"....
This game is one of the worst I've ever seen for being impossibly ridiculously difficult on the later levels..... what moron decided to make a game this hard?!?
This game is one of the worst I've ever seen for being impossibly ridiculously difficult on the later levels..... what moron decided to make a game this hard?!?
You mean no one might take my hundred clams? I hate when that happens.BeeJay wrote:I think the chances of anyone ever finishing this on 1 credit are pretty much NIL...
Hehe...and this moron debated on whether to use the "Hard" ROMset this week.BeeJay wrote:This game is one of the worst I've ever seen for being impossibly ridiculously difficult on the later levels..... what moron decided to make a game this hard?!?
John Cunningham (JTC)
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
this game is retarded. :(
- Attachments
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- bbh_losttomb_427420_wolf106.zip
- (130.11 KiB) Downloaded 773 times
Could you flesh that out a little for us?BBH wrote:this game is retarded.
Also, MARP submissions are still working.
Use this link:
http://marp.retrogames.com/index.cgi?mode=fetch
John Cunningham (JTC)
I don't think so. The real problem with this game is that the chests that restore the timer do not reappear when you die in a room... but all the enemies DO reappear. So if you get pretty far into a big room like that and then die after using most/all of the chests... yeah, the only way you're going to survive now is through lots of whips.Weehawk wrote:OK, I just watched your recording. Yeah, Room 42 is a deathtrap.Weehawk wrote:Could you flesh that out a little for us?BBH wrote:this game is retarded. :(
Is there no way of avoiding it?
And I don't see any way of surviving Room 42 without lots and lots and lots of whips. If the whole floor is like that... yeah, screw that.
as to why I didn't go out in a blaze of glory and just start wasting all my whips on my last life... I don't know, I just stopped caring. I have issues with the control in this game at times, seems like there's a delay before the whip is activated.
for me the whip delay isn't as much a problem as the bullet delay(s). 42 isn't the issue it's that all the rooms after that are just as hard, i.e. about 45+ more of them to finish the game to get to room 91. I'm wondering why the "moron" didn't at least make it $250 to finish this impossible game. Here's a map of where the throne rooms are.
- Attachments
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- losttomb.jpg (32.6 KiB) Viewed 19547 times
-skito