Golden Era Game of the Week 5/7/05: Tazz-Mania

Golden Era Game of the Week
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Golden Era Game of the Week 5/7/05: Tazz-Mania

Post by Weehawk »

Golden Era Game of the Week

See introduction here

The Game: Tazz-Mania

romname: tazmania

Screenshot:
Image(click to see current MARP scores)

Reward: $25 (usd)

Deadline for submission to MARP: May 13, 2005 2359 hours GMT

Further Bounty: none

Not familiar with this one, but it looked like it might be fun. Sort of a primitive version of Robotron, but you can't move and fire at the same time.

Didn't have a chance to play it enough to get anywhere on it myself.

Use WolfMAME .95.
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Post by destructor »

No time limit? Or lives limit?
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Post by Weehawk »

destructor wrote:No time limit? Or lives limit?
As you know, there is a flaw in the game making survival much easier than I think was intended. I had not discovered it myself, and did not watch the first-place recording by BIL. (I have to use another computer to play DOS-based MAME versions.)

Scoring by level reached wouldn't help, nor would limiting lives. I think I'll stick with my standard one hour limit. I'm tempted to make it lower since I am afraid that many players would be able to play for an hour, but this is what I have used in the past in somewhat similar situations.

It's not a bad game other than that. I apologize for not seeing this coming.
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Post by destructor »

From which moment is counted time? From insert coin, press start or what?

Time limit isn't good. I think every player can play 1 hour and more. Better is limit lives to 2 or 3 )or maybe 1 only). But if your decision is time limit to 1 hour then ok.
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destructor wrote:From which moment is counted time? From insert coin, press start or what?
Start of recording, as always.
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Post by Weehawk »

Destructor gets Sunday's bonus points.

Looks like about 410k at the one hour mark.
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Post by destructor »

F!U!C!K!

I don't know what this is. Bug or not.
If you move/press joy/cursors from player 2 on any stage (bonus stage exception) then you exit from stage without any risk!!!!!!!
I think use this "bug" must be disallowed.

viewtopic.php?p=34940
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Post by Weehawk »

destructor wrote:F!U!C!K!
You said it.

For the purposes of GEGOTW, the use of the Player 2 directional controls is completely forbidden. You might want to reassign them to a key you can be sure you won't hit, even by accident.

Has to be a MAME bug. No way they produced machines with this problem.

Damn shame these little screw-ups have to ruin the game.
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Post by mahlemiut »

Probably a test port or something. Presumably, the 2P controls aren't normally used at all on an upright cabinet. ie: in a 2P game, players alternate turns on the same controls.

This doesn't happen if set to cocktail mode, however, so this port may be somewhere else (undefined by MAME) when this mode is active.
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Post by destructor »

GOT-YA

I don't know this bug is only on my PC? When I finish stage 1 and go to stage 2 stage 2 is not refresh! I don't see . and $ and patterns and colors are from stage 1. Bug is identical on wolf 95 and wolf78 (I don't check more versions wolf).

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When I watch inp LN2 and next play on mame60 this bug not appear. Stage 2 is normal on mame60.
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Post by Weehawk »

Tuesday's bonus points to destructor.
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Post by Weehawk »

Weehawk wrote:Tuesday's bonus points to destructor.
And Thursday's...yawn.
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Post by Weehawk »

Results:
1st: destructor@HotTeam.pl
2nd: Sawys@jvrm.net
3rd: Don Hayes


Well, that one idn't turn out very suitable for competition.

:oops:

http://www.gegotw.net/news.html
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Post by destructor »

John I see that leaderboard isn't updated. No points from rounds: Moon Patrol and Tazz-Mania. No time?
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Post by Weehawk »

destructor wrote:John I see that leaderboard isn't updated. No points from rounds: Moon Patrol and Tazz-Mania. No time?
The Moon Patrol update was done on my computer.

Either I forgot to upload to my host, or the scamps that have been tampering with the files are getting a lot more subtle.

More likely I forgot.

Should show as current now.
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