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Posted: Tue Oct 05, 2004 6:56 pm
by Weehawk
For anyone attempting to collect the "further bounty":

You may (and are encouraged to) use WolfMAME .87u1 or later versions for the further bounty attempts. There was a problem with inp file sizes starting in MAME .84 which was corrected in MAME .87u1, thanks to our own Barry "mahlemiut" Rodewald.

In general for "further bounties" you may use the version specified for the game that week or a later WolfMAME version. An exception might be made for games affected by the .63 bug.

Posted: Tue Oct 05, 2004 7:24 pm
by mahlemiut
I am not, in any way, related to JoustGod. ;)

Posted: Tue Oct 05, 2004 7:50 pm
by Weehawk
mahlemiut wrote:I am not, in any way, related to JoustGod. ;)
:lol:
I would swear I've heard the name Barry Rhodes before though.

Sorry. edited.

Posted: Tue Oct 05, 2004 7:55 pm
by The TJT

Posted: Tue Oct 05, 2004 8:27 pm
by Weehawk
See, anybody could have confused them!

:wink:

Posted: Sun Feb 13, 2005 1:15 am
by By-Tor
Hey, I have very strange question about Congo Bongo / Tip Top.

The arcade version I played in my hometown (it was Tip Top) had a strange "cheat" in the second level.

When you walked left and then moved joystick backwards until you got your character disappearing to the left corner of the screen (inside the black border) your were able to "teleport" directly to the next level (see the attachment). This doesn't work in any MAME rom versions I've tried.

You probably think I'm crazy but I'm 110% sure this was possible. I scored over 600.000 in the arcade game and played it religiously. Perhaps there were more bootleg sets of Tip Top or then MAME devs have disabled this bug/cheat from the MAME core.

Posted: Sun Feb 13, 2005 8:06 am
by destructor
I know better method for this maze ;)

Posted: Sun Feb 13, 2005 9:36 am
by By-Tor
destructor wrote:I know better method for this maze ;)
Would you like to share? ;)

I'm getting back into this game now.

Posted: Sun Feb 13, 2005 10:23 am
by destructor
It's Top Secret. I hold it for some cash bounty. :wink:

PS. My only one problem is stupid maze 1. I don't have perfect method for it :?

Re: Golden Era Game of the Week 9/25/04: Congo Bongo

Posted: Fri Mar 21, 2008 8:47 am
by destructor
I totally forget about this very old replay. Because I used key mapping I attach it here.

Re: Golden Era Game of the Week 9/25/04: Congo Bongo

Posted: Tue Mar 25, 2008 4:25 pm
by Chad
destructor wrote:I totally forget about this very old replay. Because I used key mapping I attach it here.
I would like to see this recording, but i'm unable to get it to playback, i have both gcc and vc versions of wolf87u1 but both start with speed going to 55555555% + out of sync.

Average FPS: 59.998922 (258 frames)
Average recorded speed: 587775974.121864% (279 total frames)

Re: Golden Era Game of the Week 9/25/04: Congo Bongo

Posted: Tue Mar 25, 2008 11:35 pm
by dbh
I would like to see this recording, but i'm unable to get it to playback, i have both gcc and vc versions of wolf87u1 but both start with speed going to 55555555% + out of sync.
It played back fine for me using the command line vc version of 87u1 on Windows XP Home SP2.

Re: Golden Era Game of the Week 9/25/04: Congo Bongo

Posted: Wed Mar 26, 2008 12:11 pm
by Chad
still doesn't play for me using that version, must have been a late addition compile that makes it work, it does work in wolf88 for me now.

Re: Golden Era Game of the Week 9/25/04: Congo Bongo

Posted: Sun Mar 30, 2008 9:33 am
by destructor
Try on Win98 :D