Page 14 of 15

Re: Must see recordings

Posted: Mon Dec 03, 2018 12:05 pm
by The TJT
thegalagaking wrote: Thu Oct 04, 2018 3:59 pm For me it would have to be Gavin Ward's Marble Madness WR score. What he does with a trackball (or even harder, a mouse for that matter) is nothing less than incredible. Him moving that marble around the board is almost flawless. I would have crashed my marble 1,000 times if I zipped around the boards the way he does. :lol:
Hi Stephen,

Yes, his play is very impressive looking... although I'm pretty damn sure that what he does - does not require as much raw skill as much lesser scores with a trackball... To my recollection Gavin used some sort of analog joystick/joypad which allows nearly instantaneous acceleration unlike trackball would, and is more easy to use too it seems. That can be seen especially on Silly World when he squashes the small monsters. In other words his controller allows him to change direction with almost no slowdown of the marble & maintaining max speed throughout.

Also, some Marble romsets give more time than others, that can be easily observed from scores.

Just saying. :)

Re: Must see recordings

Posted: Mon Dec 03, 2018 1:27 pm
by Phil Lamat
The TJT wrote: Mon Dec 03, 2018 12:05 pm Also, some Marble romsets give more time than others, that can be easily observed from scores.
Parent set allows better scores than all clones because of 5 sec more given at start of races #2-3-4 = 21000 pts more

Re: Must see recordings

Posted: Thu Dec 26, 2019 6:19 am
by Novice
DEFCON=7

https://www.youtube.com/watch?v=LCqXpLx4SFs

a replay of marp with commentary detail informations ( really really REALLY clever and planned)
it (6127800) overwhelmed gamest record 4769800.

Re: Must see recordings

Posted: Sat Mar 21, 2020 5:47 am
by Novice
https://www.nicovideo.jp/watch/sm5824159
marble madness 212100 with big score loss.

Re: Must see recordings

Posted: Sat Mar 21, 2020 5:47 am
by Novice
https://www.nicovideo.jp/watch/sm5824159
marble madness 212100 with big score loss.

Re: Must see recordings

Posted: Wed Apr 08, 2020 7:36 pm
by Kale
https://youtu.be/6JfUdkjpP54
Asuka & Asuka - 0 pts 1cc

Re: Must see recordings

Posted: Sat Aug 01, 2020 2:11 am
by xelnia
Phil Tudose
Donkey Kong Jr. - 1,478,000

Phil beat the MAME record a few days ago with 1.398M, then beat the arcade record (1.412M) today by nearly 66k.

https://www.twitch.tv/videos/696940513
http://replay.marpirc.net/inp/f/b/d/ptu ... olf217.zip

Re: Must see recordings

Posted: Sat Sep 12, 2020 7:15 am
by Chufoglu

Re: Must see recordings

Posted: Sun Sep 20, 2020 3:27 pm
by Novice
https://www.youtube.com/watch?v=7YcLFP2CGkk

rompers 10M+
1UP=31

recorded by actual machine not mame.

Re: Must see recordings

Posted: Mon Sep 28, 2020 1:19 pm
by Novice
Tincle pit 22,191,740.
http://shinchan.biz/player.html?video_id=sm11552894
http://shinchan.biz/player.html?video_id=sm11552974



marp record is 21,448,280 by dan.
It ’s an extremely good score that is incomparable, The other high scores that MARPER worked on in K6 was 4,623,700
gamest record is 22,068,400

Re: Must see recordings

Posted: Tue Jan 26, 2021 12:30 pm
by Chufoglu

Re: Must see recordings

Posted: Tue Jan 26, 2021 12:30 pm
by Chufoglu

Re: Must see recordings

Posted: Wed Jan 27, 2021 2:31 pm
by jerky
Chufoglu wrote: Tue Jan 26, 2021 12:30 pm Improvement: http://replay.marpirc.net/inp/4/f/b/jky ... olf183.zip
Glad you have been enjoying my I,Robot playbacks + thanks for the recognition :)

Atari master David Theurer put a great deal of effort into this overlooked title and I am glad I could share some of it's complex level design. Once you get past the difficult to master controls and put aside the unfair random enemy spawning/floating head deaths it's a really fantastic game with it's advanced for the time graphics engine.

For easier viewing here's the video playback of this 825,730 point game on my Youtube channel :
https://youtu.be/ZIIlhY5F2Ys

And here's another playback of the some of higher levels I did recently in a 971,509 point game up to Level 99 (via Demo mode warp to Level 79+ after building up the maximum 4 extra lives on Levels 1-4 first) :
https://youtu.be/qyxbo9sNs7E

It's hard to get much farther past 800k after it stops giving out extra lives every 20k at this point because there are so many ways to die outside of the player's control. You can still earn bonus lives by collecting the I,Robot letters after this but that takes too many waves (7-8) to earn them while dealing with all the potential ways this game can steal lives from you even if you do everything right.

The end of normal bonus lives after 800k, along with the unavoidable random enemy deaths that come up inevitably, plus the no room for error tight bonus time windows on some higher level mazes like level 99 for example is why I am not sure the 80's WR of 1,383,959 points was done playing level to level. The player just does not have enough lives available to weather all these issues very far past 800,000 points let alone make it to a score this high that would require beating more than one loop of 26 mazes past level 79 (2-3 more loops x 26 mazes is what I estimate).

You can point press birds on level 1 much more than previously thought from what I have found and if the game was done under Demo Mode dip switches it would be very easy to just leech the bonus timer over and over at the end of a maze to set as high a score as you like to add to your Level 79 warp bonus of 780,000 points (pressing player 1+2 buttons at same time resets timer to 9000+).

Also from higher levels you can just warp backwards and play the early easier levels to add to your score with far less risk. In addition to carrying the warp transporter coils forward into the game by avoiding them, you get more chances to warp forwards a couple of levels to the start of the next loop around the 25th level of every loop of 26 if you play level to level from 1 (only if you entered the transporter earlier and came back to the same level to get the transporter out of the way like I do in my playback).

Each of these later extra short warp forward opportunities also allows you to go back to Doodle City Level 0 and then restart at level 1 with your score intact (from level 25, 51 and 77). Then for some reason at level 103 (25th maze of the 4th loop of 26) it stops allowing the short jump forward and lets you warp backwards to any previous level including Doodle City (no warp bonus though).

I think just crossing the 1,000,000 line without point pressing/backwards warps is still possible whether you play level to level from 1 (Factory Default) or warp to level 79 and then play from there (Demo Mode). You just need a no mistake game with favorable enemy spawning to do it. Easier said than done ;)

Happy Gaming!

Re: Must see recordings

Posted: Thu Jan 28, 2021 5:20 am
by BBH
Novice wrote: Mon Sep 28, 2020 1:19 pm Tincle pit 22,191,740.
http://shinchan.biz/player.html?video_id=sm11552894
http://shinchan.biz/player.html?video_id=sm11552974



marp record is 21,448,280 by dan.
It ’s an extremely good score that is incomparable, The other high scores that MARPER worked on in K6 was 4,623,700
gamest record is 22,068,400
Hisa's still taking shots at me over a game I only played for a week. lol

Re: Must see recordings

Posted: Thu Jan 28, 2021 9:32 am
by Novice
https://www.youtube.com/watch?v=fov17kj ... wdkJi2_Nok

almost flawless 2 loops.
really good.