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anti antialiasing on mame

Posted: Fri Mar 01, 2002 12:30 pm
by mark
is there a way of turning off anti-antialiasing on mame? i ask this because when i put scanlines on it looks terrible, i didnt have a problem with this on older versions of mame because the anti antialiasing didnt kick in. And i hate it without scanlines, the anti antialiasing looks too blurry
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BTW i have a TNT2 32meg agp card

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thanks

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hendrix8@ntlworld.com

Posted: Fri Mar 01, 2002 12:30 pm
by Chad
are you sure it's not the hardware streching option that streches
pixels to fit exact perspectives, this sometimes makes the screen
look yukky. try -nohws

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churritz@crash.cts.com

Posted: Fri Mar 01, 2002 12:30 pm
by mark
thanks, it worked!

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hendrix8@ntlworld.com

Posted: Sat Mar 02, 2002 12:30 pm
by Chad
Yeah nvidia SUCKS the big one for hardware streching, with nowhs the
look ok but you usually don't get a full spaning full screen game or
the pixels are too small but that's better than having them look
blurry. I have a geforce 3 ti200, my old ATI wonder did a much
better job with streching pixels in mamew. I wonder if the raedon
8500's strech pixels good (i.e. you don't have to specify nohws to
make the pixels look square) does anyone have a readon?

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churritz@crash.cts.com

Posted: Wed Mar 06, 2002 12:30 pm
by Barry Rodewald
Of course, all NVidia cards (at least TNT/GeForce cards) can use
custom resolutions, so long as it's a multiple of 4. This means you
can use full screen resolutions of 384x224 for CPS1/2 games, and so
on. This of course means that you can avoid the hardware filtering.
Quite why some people get so uptight about bilinear filtering is
beyond me, it gives a better arcade feeling, a lot more so than the
extremely sharp PC monitor would.

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bsr@hnpl.net